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import {Layer} from '../Layer';
import * as DomUtil from '../../dom/DomUtil';
import * as Util from '../../core/Util';
import * as Browser from '../../core/Browser';
import {Bounds} from '../../geometry/Bounds';
/*
* @class Renderer
* @inherits Layer
* @aka L.Renderer
*
* Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the
* DOM container of the renderer, its bounds, and its zoom animation.
*
* A `Renderer` works as an implicit layer group for all `Path`s - the renderer
* itself can be added or removed to the map. All paths use a renderer, which can
* be implicit (the map will decide the type of renderer and use it automatically)
* or explicit (using the [`renderer`](#path-renderer) option of the path).
*
* Do not use this class directly, use `SVG` and `Canvas` instead.
*
* @event update: Event
* Fired when the renderer updates its bounds, center and zoom, for example when
* its map has moved
*/
export var Renderer = Layer.extend({
// @section
// @aka Renderer options
options: {
// @option padding: Number = 0.1
// How much to extend the clip area around the map view (relative to its size)
// e.g. 0.1 would be 10% of map view in each direction
padding: 0.1,
// @option tolerance: Number = 0
// How much to extend click tolerance round a path/object on the map
tolerance : 0
},
initialize: function (options) {
Util.setOptions(this, options);
Util.stamp(this);
this._layers = this._layers || {};
},
onAdd: function () {
if (!this._container) {
this._initContainer(); // defined by renderer implementations
if (this._zoomAnimated) {
DomUtil.addClass(this._container, 'leaflet-zoom-animated');
}
}
this.getPane().appendChild(this._container);
this._update();
this.on('update', this._updatePaths, this);
},
onRemove: function () {
this.off('update', this._updatePaths, this);
this._destroyContainer();
},
getEvents: function () {
var events = {
viewreset: this._reset,
zoom: this._onZoom,
moveend: this._update,
zoomend: this._onZoomEnd
};
if (this._zoomAnimated) {
events.zoomanim = this._onAnimZoom;
}
return events;
},
_onAnimZoom: function (ev) {
this._updateTransform(ev.center, ev.zoom);
},
_onZoom: function () {
this._updateTransform(this._map.getCenter(), this._map.getZoom());
},
_updateTransform: function (center, zoom) {
var scale = this._map.getZoomScale(zoom, this._zoom),
position = DomUtil.getPosition(this._container),
viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),
currentCenterPoint = this._map.project(this._center, zoom),
destCenterPoint = this._map.project(center, zoom),
centerOffset = destCenterPoint.subtract(currentCenterPoint),
topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);
if (Browser.any3d) {
DomUtil.setTransform(this._container, topLeftOffset, scale);
} else {
DomUtil.setPosition(this._container, topLeftOffset);
}
},
_reset: function () {
this._update();
this._updateTransform(this._center, this._zoom);
for (var id in this._layers) {
this._layers[id]._reset();
}
},
_onZoomEnd: function () {
for (var id in this._layers) {
this._layers[id]._project();
}
},
_updatePaths: function () {
for (var id in this._layers) {
this._layers[id]._update();
}
},
_update: function () {
// Update pixel bounds of renderer container (for positioning/sizing/clipping later)
// Subclasses are responsible of firing the 'update' event.
var p = this.options.padding,
size = this._map.getSize(),
min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();
this._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());
this._center = this._map.getCenter();
this._zoom = this._map.getZoom();
}
});