Current File : /home/tradevaly/www/node_modules/svg.js/src/pointarray.js |
// Poly points array
SVG.PointArray = function(array, fallback) {
SVG.Array.call(this, array, fallback || [[0,0]])
}
// Inherit from SVG.Array
SVG.PointArray.prototype = new SVG.Array
SVG.PointArray.prototype.constructor = SVG.PointArray
SVG.extend(SVG.PointArray, {
// Convert array to string
toString: function() {
// convert to a poly point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push(this.value[i].join(','))
return array.join(' ')
}
// Convert array to line object
, toLine: function() {
return {
x1: this.value[0][0]
, y1: this.value[0][1]
, x2: this.value[1][0]
, y2: this.value[1][1]
}
}
// Get morphed array at given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// generate morphed point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push([
this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
])
return new SVG.PointArray(array)
}
// Parse point string and flat array
, parse: function(array) {
var points = []
array = array.valueOf()
// if it is an array
if (Array.isArray(array)) {
// and it is not flat, there is no need to parse it
if(Array.isArray(array[0])) {
// make sure to use a clone
return array.map(function (el) { return el.slice() })
} else if (array[0].x != null){
// allow point objects to be passed
return array.map(function (el) { return [el.x, el.y] })
}
} else { // Else, it is considered as a string
// parse points
array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
}
// validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
// Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
if (array.length % 2 !== 0) array.pop()
// wrap points in two-tuples and parse points as floats
for(var i = 0, len = array.length; i < len; i = i + 2)
points.push([ array[i], array[i+1] ])
return points
}
// Move point string
, move: function(x, y) {
var box = this.bbox()
// get relative offset
x -= box.x
y -= box.y
// move every point
if (!isNaN(x) && !isNaN(y))
for (var i = this.value.length - 1; i >= 0; i--)
this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
return this
}
// Resize poly string
, size: function(width, height) {
var i, box = this.bbox()
// recalculate position of all points according to new size
for (i = this.value.length - 1; i >= 0; i--) {
if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
}
return this
}
// Get bounding box of points
, bbox: function() {
SVG.parser.poly.setAttribute('points', this.toString())
return SVG.parser.poly.getBBox()
}
})