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/**
 * Base class of all displayable graphic objects
 * @module zrender/graphic/Displayable
 */


import * as zrUtil from '../core/util';
import Style from './Style';
import Element from '../Element';
import RectText from './mixin/RectText';

/**
 * @alias module:zrender/graphic/Displayable
 * @extends module:zrender/Element
 * @extends module:zrender/graphic/mixin/RectText
 */
function Displayable(opts) {

    opts = opts || {};

    Element.call(this, opts);

    // Extend properties
    for (var name in opts) {
        if (
            opts.hasOwnProperty(name)
                && name !== 'style'
        ) {
            this[name] = opts[name];
        }
    }

    /**
     * @type {module:zrender/graphic/Style}
     */
    this.style = new Style(opts.style, this);

    this._rect = null;
    // Shapes for cascade clipping.
    // Can only be `null`/`undefined` or an non-empty array, MUST NOT be an empty array.
    // because it is easy to only using null to check whether clipPaths changed.
    this.__clipPaths = null;

    // FIXME Stateful must be mixined after style is setted
    // Stateful.call(this, opts);
}

Displayable.prototype = {

    constructor: Displayable,

    type: 'displayable',

    /**
     * Dirty flag. From which painter will determine if this displayable object needs brush.
     * @name module:zrender/graphic/Displayable#__dirty
     * @type {boolean}
     */
    __dirty: true,

    /**
     * Whether the displayable object is visible. when it is true, the displayable object
     * is not drawn, but the mouse event can still trigger the object.
     * @name module:/zrender/graphic/Displayable#invisible
     * @type {boolean}
     * @default false
     */
    invisible: false,

    /**
     * @name module:/zrender/graphic/Displayable#z
     * @type {number}
     * @default 0
     */
    z: 0,

    /**
     * @name module:/zrender/graphic/Displayable#z
     * @type {number}
     * @default 0
     */
    z2: 0,

    /**
     * The z level determines the displayable object can be drawn in which layer canvas.
     * @name module:/zrender/graphic/Displayable#zlevel
     * @type {number}
     * @default 0
     */
    zlevel: 0,

    /**
     * Whether it can be dragged.
     * @name module:/zrender/graphic/Displayable#draggable
     * @type {boolean}
     * @default false
     */
    draggable: false,

    /**
     * Whether is it dragging.
     * @name module:/zrender/graphic/Displayable#draggable
     * @type {boolean}
     * @default false
     */
    dragging: false,

    /**
     * Whether to respond to mouse events.
     * @name module:/zrender/graphic/Displayable#silent
     * @type {boolean}
     * @default false
     */
    silent: false,

    /**
     * If enable culling
     * @type {boolean}
     * @default false
     */
    culling: false,

    /**
     * Mouse cursor when hovered
     * @name module:/zrender/graphic/Displayable#cursor
     * @type {string}
     */
    cursor: 'pointer',

    /**
     * If hover area is bounding rect
     * @name module:/zrender/graphic/Displayable#rectHover
     * @type {string}
     */
    rectHover: false,

    /**
     * Render the element progressively when the value >= 0,
     * usefull for large data.
     * @type {boolean}
     */
    progressive: false,

    /**
     * @type {boolean}
     */
    incremental: false,
    /**
     * Scale ratio for global scale.
     * @type {boolean}
     */
    globalScaleRatio: 1,

    beforeBrush: function (ctx) {},

    afterBrush: function (ctx) {},

    /**
     * Graphic drawing method.
     * @param {CanvasRenderingContext2D} ctx
     */
    // Interface
    brush: function (ctx, prevEl) {},

    /**
     * Get the minimum bounding box.
     * @return {module:zrender/core/BoundingRect}
     */
    // Interface
    getBoundingRect: function () {},

    /**
     * If displayable element contain coord x, y
     * @param  {number} x
     * @param  {number} y
     * @return {boolean}
     */
    contain: function (x, y) {
        return this.rectContain(x, y);
    },

    /**
     * @param  {Function} cb
     * @param  {}   context
     */
    traverse: function (cb, context) {
        cb.call(context, this);
    },

    /**
     * If bounding rect of element contain coord x, y
     * @param  {number} x
     * @param  {number} y
     * @return {boolean}
     */
    rectContain: function (x, y) {
        var coord = this.transformCoordToLocal(x, y);
        var rect = this.getBoundingRect();
        return rect.contain(coord[0], coord[1]);
    },

    /**
     * Mark displayable element dirty and refresh next frame
     */
    dirty: function () {
        this.__dirty = this.__dirtyText = true;

        this._rect = null;

        this.__zr && this.__zr.refresh();
    },

    /**
     * If displayable object binded any event
     * @return {boolean}
     */
    // TODO, events bound by bind
    // isSilent: function () {
    //     return !(
    //         this.hoverable || this.draggable
    //         || this.onmousemove || this.onmouseover || this.onmouseout
    //         || this.onmousedown || this.onmouseup || this.onclick
    //         || this.ondragenter || this.ondragover || this.ondragleave
    //         || this.ondrop
    //     );
    // },
    /**
     * Alias for animate('style')
     * @param {boolean} loop
     */
    animateStyle: function (loop) {
        return this.animate('style', loop);
    },

    attrKV: function (key, value) {
        if (key !== 'style') {
            Element.prototype.attrKV.call(this, key, value);
        }
        else {
            this.style.set(value);
        }
    },

    /**
     * @param {Object|string} key
     * @param {*} value
     */
    setStyle: function (key, value) {
        this.style.set(key, value);
        this.dirty(false);
        return this;
    },

    /**
     * Use given style object
     * @param  {Object} obj
     */
    useStyle: function (obj) {
        this.style = new Style(obj, this);
        this.dirty(false);
        return this;
    },

    /**
     * The string value of `textPosition` needs to be calculated to a real postion.
     * For example, `'inside'` is calculated to `[rect.width/2, rect.height/2]`
     * by default. See `contain/text.js#calculateTextPosition` for more details.
     * But some coutom shapes like "pin", "flag" have center that is not exactly
     * `[width/2, height/2]`. So we provide this hook to customize the calculation
     * for those shapes. It will be called if the `style.textPosition` is a string.
     * @param {Obejct} [out] Prepared out object. If not provided, this method should
     *        be responsible for creating one.
     * @param {module:zrender/graphic/Style} style
     * @param {Object} rect {x, y, width, height}
     * @return {Obejct} out The same as the input out.
     *         {
     *             x: number. mandatory.
     *             y: number. mandatory.
     *             textAlign: string. optional. use style.textAlign by default.
     *             textVerticalAlign: string. optional. use style.textVerticalAlign by default.
     *         }
     */
    calculateTextPosition: null
};

zrUtil.inherits(Displayable, Element);

zrUtil.mixin(Displayable, RectText);
// zrUtil.mixin(Displayable, Stateful);

export default Displayable;