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import {Polyline} from './Polyline';
import {LatLng} from '../../geo/LatLng';
import * as LineUtil from '../../geometry/LineUtil';
import {Point} from '../../geometry/Point';
import {Bounds} from '../../geometry/Bounds';
import * as PolyUtil from '../../geometry/PolyUtil';
/*
* @class Polygon
* @aka L.Polygon
* @inherits Polyline
*
* A class for drawing polygon overlays on a map. Extends `Polyline`.
*
* Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.
*
*
* @example
*
* ```js
* // create a red polygon from an array of LatLng points
* var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];
*
* var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);
*
* // zoom the map to the polygon
* map.fitBounds(polygon.getBounds());
* ```
*
* You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:
*
* ```js
* var latlngs = [
* [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
* [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
* ];
* ```
*
* Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.
*
* ```js
* var latlngs = [
* [ // first polygon
* [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
* [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
* ],
* [ // second polygon
* [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]
* ]
* ];
* ```
*/
export var Polygon = Polyline.extend({
options: {
fill: true
},
isEmpty: function () {
return !this._latlngs.length || !this._latlngs[0].length;
},
getCenter: function () {
// throws error when not yet added to map as this center calculation requires projected coordinates
if (!this._map) {
throw new Error('Must add layer to map before using getCenter()');
}
var i, j, p1, p2, f, area, x, y, center,
points = this._rings[0],
len = points.length;
if (!len) { return null; }
// polygon centroid algorithm; only uses the first ring if there are multiple
area = x = y = 0;
for (i = 0, j = len - 1; i < len; j = i++) {
p1 = points[i];
p2 = points[j];
f = p1.y * p2.x - p2.y * p1.x;
x += (p1.x + p2.x) * f;
y += (p1.y + p2.y) * f;
area += f * 3;
}
if (area === 0) {
// Polygon is so small that all points are on same pixel.
center = points[0];
} else {
center = [x / area, y / area];
}
return this._map.layerPointToLatLng(center);
},
_convertLatLngs: function (latlngs) {
var result = Polyline.prototype._convertLatLngs.call(this, latlngs),
len = result.length;
// remove last point if it equals first one
if (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {
result.pop();
}
return result;
},
_setLatLngs: function (latlngs) {
Polyline.prototype._setLatLngs.call(this, latlngs);
if (LineUtil.isFlat(this._latlngs)) {
this._latlngs = [this._latlngs];
}
},
_defaultShape: function () {
return LineUtil.isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];
},
_clipPoints: function () {
// polygons need a different clipping algorithm so we redefine that
var bounds = this._renderer._bounds,
w = this.options.weight,
p = new Point(w, w);
// increase clip padding by stroke width to avoid stroke on clip edges
bounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));
this._parts = [];
if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
return;
}
if (this.options.noClip) {
this._parts = this._rings;
return;
}
for (var i = 0, len = this._rings.length, clipped; i < len; i++) {
clipped = PolyUtil.clipPolygon(this._rings[i], bounds, true);
if (clipped.length) {
this._parts.push(clipped);
}
}
},
_updatePath: function () {
this._renderer._updatePoly(this, true);
},
// Needed by the `Canvas` renderer for interactivity
_containsPoint: function (p) {
var inside = false,
part, p1, p2, i, j, k, len, len2;
if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }
// ray casting algorithm for detecting if point is in polygon
for (i = 0, len = this._parts.length; i < len; i++) {
part = this._parts[i];
for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
p1 = part[j];
p2 = part[k];
if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {
inside = !inside;
}
}
}
// also check if it's on polygon stroke
return inside || Polyline.prototype._containsPoint.call(this, p, true);
}
});
// @factory L.polygon(latlngs: LatLng[], options?: Polyline options)
export function polygon(latlngs, options) {
return new Polygon(latlngs, options);
}