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/*!
* svg.js - A lightweight library for manipulating and animating SVG.
* @version 2.7.1
* https://svgdotjs.github.io/
*
* @copyright Wout Fierens <wout@mick-wout.com>
* @license MIT
*
* BUILT: Fri Nov 30 2018 10:01:55 GMT+0100 (GMT+01:00)
*/;
(function(root, factory) {
/* istanbul ignore next */
if (typeof define === 'function' && define.amd) {
define(function(){
return factory(root, root.document)
})
} else if (typeof exports === 'object') {
module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }
} else {
root.SVG = factory(root, root.document)
}
}(typeof window !== "undefined" ? window : this, function(window, document) {
// Find global reference - uses 'this' by default when available,
// falls back to 'window' otherwise (for bundlers like Webpack)
var globalRef = (typeof this !== "undefined") ? this : window;
// The main wrapping element
var SVG = globalRef.SVG = function(element) {
if (SVG.supported) {
element = new SVG.Doc(element)
if(!SVG.parser.draw)
SVG.prepare()
return element
}
}
// Default namespaces
SVG.ns = 'http://www.w3.org/2000/svg'
SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
SVG.xlink = 'http://www.w3.org/1999/xlink'
SVG.svgjs = 'http://svgjs.com/svgjs'
// Svg support test
SVG.supported = (function() {
return !! document.createElementNS &&
!! document.createElementNS(SVG.ns,'svg').createSVGRect
})()
// Don't bother to continue if SVG is not supported
if (!SVG.supported) return false
// Element id sequence
SVG.did = 1000
// Get next named element id
SVG.eid = function(name) {
return 'Svgjs' + capitalize(name) + (SVG.did++)
}
// Method for element creation
SVG.create = function(name) {
// create element
var element = document.createElementNS(this.ns, name)
// apply unique id
element.setAttribute('id', this.eid(name))
return element
}
// Method for extending objects
SVG.extend = function() {
var modules, methods, key, i
// Get list of modules
modules = [].slice.call(arguments)
// Get object with extensions
methods = modules.pop()
for (i = modules.length - 1; i >= 0; i--)
if (modules[i])
for (key in methods)
modules[i].prototype[key] = methods[key]
// Make sure SVG.Set inherits any newly added methods
if (SVG.Set && SVG.Set.inherit)
SVG.Set.inherit()
}
// Invent new element
SVG.invent = function(config) {
// Create element initializer
var initializer = typeof config.create == 'function' ?
config.create :
function() {
this.constructor.call(this, SVG.create(config.create))
}
// Inherit prototype
if (config.inherit)
initializer.prototype = new config.inherit
// Extend with methods
if (config.extend)
SVG.extend(initializer, config.extend)
// Attach construct method to parent
if (config.construct)
SVG.extend(config.parent || SVG.Container, config.construct)
return initializer
}
// Adopt existing svg elements
SVG.adopt = function(node) {
// check for presence of node
if (!node) return null
// make sure a node isn't already adopted
if (node.instance) return node.instance
// initialize variables
var element
// adopt with element-specific settings
if (node.nodeName == 'svg')
element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
else if (node.nodeName == 'linearGradient')
element = new SVG.Gradient('linear')
else if (node.nodeName == 'radialGradient')
element = new SVG.Gradient('radial')
else if (SVG[capitalize(node.nodeName)])
element = new SVG[capitalize(node.nodeName)]
else
element = new SVG.Element(node)
// ensure references
element.type = node.nodeName
element.node = node
node.instance = element
// SVG.Class specific preparations
if (element instanceof SVG.Doc)
element.namespace().defs()
// pull svgjs data from the dom (getAttributeNS doesn't work in html5)
element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})
return element
}
// Initialize parsing element
SVG.prepare = function() {
// Select document body and create invisible svg element
var body = document.getElementsByTagName('body')[0]
, draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)
// Create parser object
SVG.parser = {
body: body || document.documentElement
, draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').attr('focusable', 'false').node
, poly: draw.polyline().node
, path: draw.path().node
, native: SVG.create('svg')
}
}
SVG.parser = {
native: SVG.create('svg')
}
document.addEventListener('DOMContentLoaded', function() {
if(!SVG.parser.draw)
SVG.prepare()
}, false)
// Storage for regular expressions
SVG.regex = {
// Parse unit value
numberAndUnit: /^([+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?)([a-z%]*)$/i
// Parse hex value
, hex: /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i
// Parse rgb value
, rgb: /rgb\((\d+),(\d+),(\d+)\)/
// Parse reference id
, reference: /#([a-z0-9\-_]+)/i
// splits a transformation chain
, transforms: /\)\s*,?\s*/
// Whitespace
, whitespace: /\s/g
// Test hex value
, isHex: /^#[a-f0-9]{3,6}$/i
// Test rgb value
, isRgb: /^rgb\(/
// Test css declaration
, isCss: /[^:]+:[^;]+;?/
// Test for blank string
, isBlank: /^(\s+)?$/
// Test for numeric string
, isNumber: /^[+-]?(\d+(\.\d*)?|\.\d+)(e[+-]?\d+)?$/i
// Test for percent value
, isPercent: /^-?[\d\.]+%$/
// Test for image url
, isImage: /\.(jpg|jpeg|png|gif|svg)(\?[^=]+.*)?/i
// split at whitespace and comma
, delimiter: /[\s,]+/
// The following regex are used to parse the d attribute of a path
// Matches all hyphens which are not after an exponent
, hyphen: /([^e])\-/gi
// Replaces and tests for all path letters
, pathLetters: /[MLHVCSQTAZ]/gi
// yes we need this one, too
, isPathLetter: /[MLHVCSQTAZ]/i
// matches 0.154.23.45
, numbersWithDots: /((\d?\.\d+(?:e[+-]?\d+)?)((?:\.\d+(?:e[+-]?\d+)?)+))+/gi
// matches .
, dots: /\./g
}
SVG.utils = {
// Map function
map: function(array, block) {
var i
, il = array.length
, result = []
for (i = 0; i < il; i++)
result.push(block(array[i]))
return result
}
// Filter function
, filter: function(array, block) {
var i
, il = array.length
, result = []
for (i = 0; i < il; i++)
if (block(array[i]))
result.push(array[i])
return result
}
// Degrees to radians
, radians: function(d) {
return d % 360 * Math.PI / 180
}
// Radians to degrees
, degrees: function(r) {
return r * 180 / Math.PI % 360
}
, filterSVGElements: function(nodes) {
return this.filter( nodes, function(el) { return el instanceof window.SVGElement })
}
}
SVG.defaults = {
// Default attribute values
attrs: {
// fill and stroke
'fill-opacity': 1
, 'stroke-opacity': 1
, 'stroke-width': 0
, 'stroke-linejoin': 'miter'
, 'stroke-linecap': 'butt'
, fill: '#000000'
, stroke: '#000000'
, opacity: 1
// position
, x: 0
, y: 0
, cx: 0
, cy: 0
// size
, width: 0
, height: 0
// radius
, r: 0
, rx: 0
, ry: 0
// gradient
, offset: 0
, 'stop-opacity': 1
, 'stop-color': '#000000'
// text
, 'font-size': 16
, 'font-family': 'Helvetica, Arial, sans-serif'
, 'text-anchor': 'start'
}
}
// Module for color convertions
SVG.Color = function(color) {
var match
// initialize defaults
this.r = 0
this.g = 0
this.b = 0
if(!color) return
// parse color
if (typeof color === 'string') {
if (SVG.regex.isRgb.test(color)) {
// get rgb values
match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))
// parse numeric values
this.r = parseInt(match[1])
this.g = parseInt(match[2])
this.b = parseInt(match[3])
} else if (SVG.regex.isHex.test(color)) {
// get hex values
match = SVG.regex.hex.exec(fullHex(color))
// parse numeric values
this.r = parseInt(match[1], 16)
this.g = parseInt(match[2], 16)
this.b = parseInt(match[3], 16)
}
} else if (typeof color === 'object') {
this.r = color.r
this.g = color.g
this.b = color.b
}
}
SVG.extend(SVG.Color, {
// Default to hex conversion
toString: function() {
return this.toHex()
}
// Build hex value
, toHex: function() {
return '#'
+ compToHex(this.r)
+ compToHex(this.g)
+ compToHex(this.b)
}
// Build rgb value
, toRgb: function() {
return 'rgb(' + [this.r, this.g, this.b].join() + ')'
}
// Calculate true brightness
, brightness: function() {
return (this.r / 255 * 0.30)
+ (this.g / 255 * 0.59)
+ (this.b / 255 * 0.11)
}
// Make color morphable
, morph: function(color) {
this.destination = new SVG.Color(color)
return this
}
// Get morphed color at given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// normalise pos
pos = pos < 0 ? 0 : pos > 1 ? 1 : pos
// generate morphed color
return new SVG.Color({
r: ~~(this.r + (this.destination.r - this.r) * pos)
, g: ~~(this.g + (this.destination.g - this.g) * pos)
, b: ~~(this.b + (this.destination.b - this.b) * pos)
})
}
})
// Testers
// Test if given value is a color string
SVG.Color.test = function(color) {
color += ''
return SVG.regex.isHex.test(color)
|| SVG.regex.isRgb.test(color)
}
// Test if given value is a rgb object
SVG.Color.isRgb = function(color) {
return color && typeof color.r == 'number'
&& typeof color.g == 'number'
&& typeof color.b == 'number'
}
// Test if given value is a color
SVG.Color.isColor = function(color) {
return SVG.Color.isRgb(color) || SVG.Color.test(color)
}
// Module for array conversion
SVG.Array = function(array, fallback) {
array = (array || []).valueOf()
// if array is empty and fallback is provided, use fallback
if (array.length == 0 && fallback)
array = fallback.valueOf()
// parse array
this.value = this.parse(array)
}
SVG.extend(SVG.Array, {
// Make array morphable
morph: function(array) {
this.destination = this.parse(array)
// normalize length of arrays
if (this.value.length != this.destination.length) {
var lastValue = this.value[this.value.length - 1]
, lastDestination = this.destination[this.destination.length - 1]
while(this.value.length > this.destination.length)
this.destination.push(lastDestination)
while(this.value.length < this.destination.length)
this.value.push(lastValue)
}
return this
}
// Clean up any duplicate points
, settle: function() {
// find all unique values
for (var i = 0, il = this.value.length, seen = []; i < il; i++)
if (seen.indexOf(this.value[i]) == -1)
seen.push(this.value[i])
// set new value
return this.value = seen
}
// Get morphed array at given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// generate morphed array
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)
return new SVG.Array(array)
}
// Convert array to string
, toString: function() {
return this.value.join(' ')
}
// Real value
, valueOf: function() {
return this.value
}
// Parse whitespace separated string
, parse: function(array) {
array = array.valueOf()
// if already is an array, no need to parse it
if (Array.isArray(array)) return array
return this.split(array)
}
// Strip unnecessary whitespace
, split: function(string) {
return string.trim().split(SVG.regex.delimiter).map(parseFloat)
}
// Reverse array
, reverse: function() {
this.value.reverse()
return this
}
, clone: function() {
var clone = new this.constructor()
clone.value = array_clone(this.value)
return clone
}
})
// Poly points array
SVG.PointArray = function(array, fallback) {
SVG.Array.call(this, array, fallback || [[0,0]])
}
// Inherit from SVG.Array
SVG.PointArray.prototype = new SVG.Array
SVG.PointArray.prototype.constructor = SVG.PointArray
SVG.extend(SVG.PointArray, {
// Convert array to string
toString: function() {
// convert to a poly point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push(this.value[i].join(','))
return array.join(' ')
}
// Convert array to line object
, toLine: function() {
return {
x1: this.value[0][0]
, y1: this.value[0][1]
, x2: this.value[1][0]
, y2: this.value[1][1]
}
}
// Get morphed array at given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// generate morphed point string
for (var i = 0, il = this.value.length, array = []; i < il; i++)
array.push([
this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos
, this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos
])
return new SVG.PointArray(array)
}
// Parse point string and flat array
, parse: function(array) {
var points = []
array = array.valueOf()
// if it is an array
if (Array.isArray(array)) {
// and it is not flat, there is no need to parse it
if(Array.isArray(array[0])) {
// make sure to use a clone
return array.map(function (el) { return el.slice() })
} else if (array[0].x != null){
// allow point objects to be passed
return array.map(function (el) { return [el.x, el.y] })
}
} else { // Else, it is considered as a string
// parse points
array = array.trim().split(SVG.regex.delimiter).map(parseFloat)
}
// validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints
// Odd number of coordinates is an error. In such cases, drop the last odd coordinate.
if (array.length % 2 !== 0) array.pop()
// wrap points in two-tuples and parse points as floats
for(var i = 0, len = array.length; i < len; i = i + 2)
points.push([ array[i], array[i+1] ])
return points
}
// Move point string
, move: function(x, y) {
var box = this.bbox()
// get relative offset
x -= box.x
y -= box.y
// move every point
if (!isNaN(x) && !isNaN(y))
for (var i = this.value.length - 1; i >= 0; i--)
this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]
return this
}
// Resize poly string
, size: function(width, height) {
var i, box = this.bbox()
// recalculate position of all points according to new size
for (i = this.value.length - 1; i >= 0; i--) {
if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x
if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
}
return this
}
// Get bounding box of points
, bbox: function() {
SVG.parser.poly.setAttribute('points', this.toString())
return SVG.parser.poly.getBBox()
}
})
var pathHandlers = {
M: function(c, p, p0) {
p.x = p0.x = c[0]
p.y = p0.y = c[1]
return ['M', p.x, p.y]
},
L: function(c, p) {
p.x = c[0]
p.y = c[1]
return ['L', c[0], c[1]]
},
H: function(c, p) {
p.x = c[0]
return ['H', c[0]]
},
V: function(c, p) {
p.y = c[0]
return ['V', c[0]]
},
C: function(c, p) {
p.x = c[4]
p.y = c[5]
return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]
},
S: function(c, p) {
p.x = c[2]
p.y = c[3]
return ['S', c[0], c[1], c[2], c[3]]
},
Q: function(c, p) {
p.x = c[2]
p.y = c[3]
return ['Q', c[0], c[1], c[2], c[3]]
},
T: function(c, p) {
p.x = c[0]
p.y = c[1]
return ['T', c[0], c[1]]
},
Z: function(c, p, p0) {
p.x = p0.x
p.y = p0.y
return ['Z']
},
A: function(c, p) {
p.x = c[5]
p.y = c[6]
return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]
}
}
var mlhvqtcsa = 'mlhvqtcsaz'.split('')
for(var i = 0, il = mlhvqtcsa.length; i < il; ++i){
pathHandlers[mlhvqtcsa[i]] = (function(i){
return function(c, p, p0) {
if(i == 'H') c[0] = c[0] + p.x
else if(i == 'V') c[0] = c[0] + p.y
else if(i == 'A'){
c[5] = c[5] + p.x,
c[6] = c[6] + p.y
}
else
for(var j = 0, jl = c.length; j < jl; ++j) {
c[j] = c[j] + (j%2 ? p.y : p.x)
}
return pathHandlers[i](c, p, p0)
}
})(mlhvqtcsa[i].toUpperCase())
}
// Path points array
SVG.PathArray = function(array, fallback) {
SVG.Array.call(this, array, fallback || [['M', 0, 0]])
}
// Inherit from SVG.Array
SVG.PathArray.prototype = new SVG.Array
SVG.PathArray.prototype.constructor = SVG.PathArray
SVG.extend(SVG.PathArray, {
// Convert array to string
toString: function() {
return arrayToString(this.value)
}
// Move path string
, move: function(x, y) {
// get bounding box of current situation
var box = this.bbox()
// get relative offset
x -= box.x
y -= box.y
if (!isNaN(x) && !isNaN(y)) {
// move every point
for (var l, i = this.value.length - 1; i >= 0; i--) {
l = this.value[i][0]
if (l == 'M' || l == 'L' || l == 'T') {
this.value[i][1] += x
this.value[i][2] += y
} else if (l == 'H') {
this.value[i][1] += x
} else if (l == 'V') {
this.value[i][1] += y
} else if (l == 'C' || l == 'S' || l == 'Q') {
this.value[i][1] += x
this.value[i][2] += y
this.value[i][3] += x
this.value[i][4] += y
if (l == 'C') {
this.value[i][5] += x
this.value[i][6] += y
}
} else if (l == 'A') {
this.value[i][6] += x
this.value[i][7] += y
}
}
}
return this
}
// Resize path string
, size: function(width, height) {
// get bounding box of current situation
var i, l, box = this.bbox()
// recalculate position of all points according to new size
for (i = this.value.length - 1; i >= 0; i--) {
l = this.value[i][0]
if (l == 'M' || l == 'L' || l == 'T') {
this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
} else if (l == 'H') {
this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
} else if (l == 'V') {
this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y
} else if (l == 'C' || l == 'S' || l == 'Q') {
this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x
this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y
this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x
this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y
if (l == 'C') {
this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x
this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y
}
} else if (l == 'A') {
// resize radii
this.value[i][1] = (this.value[i][1] * width) / box.width
this.value[i][2] = (this.value[i][2] * height) / box.height
// move position values
this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x
this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y
}
}
return this
}
// Test if the passed path array use the same path data commands as this path array
, equalCommands: function(pathArray) {
var i, il, equalCommands
pathArray = new SVG.PathArray(pathArray)
equalCommands = this.value.length === pathArray.value.length
for(i = 0, il = this.value.length; equalCommands && i < il; i++) {
equalCommands = this.value[i][0] === pathArray.value[i][0]
}
return equalCommands
}
// Make path array morphable
, morph: function(pathArray) {
pathArray = new SVG.PathArray(pathArray)
if(this.equalCommands(pathArray)) {
this.destination = pathArray
} else {
this.destination = null
}
return this
}
// Get morphed path array at given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
var sourceArray = this.value
, destinationArray = this.destination.value
, array = [], pathArray = new SVG.PathArray()
, i, il, j, jl
// Animate has specified in the SVG spec
// See: https://www.w3.org/TR/SVG11/paths.html#PathElement
for (i = 0, il = sourceArray.length; i < il; i++) {
array[i] = [sourceArray[i][0]]
for(j = 1, jl = sourceArray[i].length; j < jl; j++) {
array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos
}
// For the two flags of the elliptical arc command, the SVG spec say:
// Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true
// Elliptical arc command as an array followed by corresponding indexes:
// ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]
// 0 1 2 3 4 5 6 7
if(array[i][0] === 'A') {
array[i][4] = +(array[i][4] != 0)
array[i][5] = +(array[i][5] != 0)
}
}
// Directly modify the value of a path array, this is done this way for performance
pathArray.value = array
return pathArray
}
// Absolutize and parse path to array
, parse: function(array) {
// if it's already a patharray, no need to parse it
if (array instanceof SVG.PathArray) return array.valueOf()
// prepare for parsing
var i, x0, y0, s, seg, arr
, x = 0
, y = 0
, paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }
if(typeof array == 'string'){
array = array
.replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123
.replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers
.replace(SVG.regex.hyphen, '$1 -') // add space before hyphen
.trim() // trim
.split(SVG.regex.delimiter) // split into array
}else{
array = array.reduce(function(prev, curr){
return [].concat.call(prev, curr)
}, [])
}
// array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]
var arr = []
, p = new SVG.Point()
, p0 = new SVG.Point()
, index = 0
, len = array.length
do{
// Test if we have a path letter
if(SVG.regex.isPathLetter.test(array[index])){
s = array[index]
++index
// If last letter was a move command and we got no new, it defaults to [L]ine
}else if(s == 'M'){
s = 'L'
}else if(s == 'm'){
s = 'l'
}
arr.push(pathHandlers[s].call(null,
array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),
p, p0
)
)
}while(len > index)
return arr
}
// Get bounding box of path
, bbox: function() {
SVG.parser.path.setAttribute('d', this.toString())
return SVG.parser.path.getBBox()
}
})
// Module for unit convertions
SVG.Number = SVG.invent({
// Initialize
create: function(value, unit) {
// initialize defaults
this.value = 0
this.unit = unit || ''
// parse value
if (typeof value === 'number') {
// ensure a valid numeric value
this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value
} else if (typeof value === 'string') {
unit = value.match(SVG.regex.numberAndUnit)
if (unit) {
// make value numeric
this.value = parseFloat(unit[1])
// normalize
if (unit[5] == '%')
this.value /= 100
else if (unit[5] == 's')
this.value *= 1000
// store unit
this.unit = unit[5]
}
} else {
if (value instanceof SVG.Number) {
this.value = value.valueOf()
this.unit = value.unit
}
}
}
// Add methods
, extend: {
// Stringalize
toString: function() {
return (
this.unit == '%' ?
~~(this.value * 1e8) / 1e6:
this.unit == 's' ?
this.value / 1e3 :
this.value
) + this.unit
}
, toJSON: function() {
return this.toString()
}
, // Convert to primitive
valueOf: function() {
return this.value
}
// Add number
, plus: function(number) {
number = new SVG.Number(number)
return new SVG.Number(this + number, this.unit || number.unit)
}
// Subtract number
, minus: function(number) {
number = new SVG.Number(number)
return new SVG.Number(this - number, this.unit || number.unit)
}
// Multiply number
, times: function(number) {
number = new SVG.Number(number)
return new SVG.Number(this * number, this.unit || number.unit)
}
// Divide number
, divide: function(number) {
number = new SVG.Number(number)
return new SVG.Number(this / number, this.unit || number.unit)
}
// Convert to different unit
, to: function(unit) {
var number = new SVG.Number(this)
if (typeof unit === 'string')
number.unit = unit
return number
}
// Make number morphable
, morph: function(number) {
this.destination = new SVG.Number(number)
if(number.relative) {
this.destination.value += this.value
}
return this
}
// Get morphed number at given position
, at: function(pos) {
// Make sure a destination is defined
if (!this.destination) return this
// Generate new morphed number
return new SVG.Number(this.destination)
.minus(this)
.times(pos)
.plus(this)
}
}
})
SVG.Element = SVG.invent({
// Initialize node
create: function(node) {
// make stroke value accessible dynamically
this._stroke = SVG.defaults.attrs.stroke
this._event = null
this._events = {}
// initialize data object
this.dom = {}
// create circular reference
if (this.node = node) {
this.type = node.nodeName
this.node.instance = this
this._events = node._events || {}
// store current attribute value
this._stroke = node.getAttribute('stroke') || this._stroke
}
}
// Add class methods
, extend: {
// Move over x-axis
x: function(x) {
return this.attr('x', x)
}
// Move over y-axis
, y: function(y) {
return this.attr('y', y)
}
// Move by center over x-axis
, cx: function(x) {
return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)
}
// Move by center over y-axis
, cy: function(y) {
return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)
}
// Move element to given x and y values
, move: function(x, y) {
return this.x(x).y(y)
}
// Move element by its center
, center: function(x, y) {
return this.cx(x).cy(y)
}
// Set width of element
, width: function(width) {
return this.attr('width', width)
}
// Set height of element
, height: function(height) {
return this.attr('height', height)
}
// Set element size to given width and height
, size: function(width, height) {
var p = proportionalSize(this, width, height)
return this
.width(new SVG.Number(p.width))
.height(new SVG.Number(p.height))
}
// Clone element
, clone: function(parent) {
// write dom data to the dom so the clone can pickup the data
this.writeDataToDom()
// clone element and assign new id
var clone = assignNewId(this.node.cloneNode(true))
// insert the clone in the given parent or after myself
if(parent) parent.add(clone)
else this.after(clone)
return clone
}
// Remove element
, remove: function() {
if (this.parent())
this.parent().removeElement(this)
return this
}
// Replace element
, replace: function(element) {
this.after(element).remove()
return element
}
// Add element to given container and return self
, addTo: function(parent) {
return parent.put(this)
}
// Add element to given container and return container
, putIn: function(parent) {
return parent.add(this)
}
// Get / set id
, id: function(id) {
return this.attr('id', id)
}
// Checks whether the given point inside the bounding box of the element
, inside: function(x, y) {
var box = this.bbox()
return x > box.x
&& y > box.y
&& x < box.x + box.width
&& y < box.y + box.height
}
// Show element
, show: function() {
return this.style('display', '')
}
// Hide element
, hide: function() {
return this.style('display', 'none')
}
// Is element visible?
, visible: function() {
return this.style('display') != 'none'
}
// Return id on string conversion
, toString: function() {
return this.attr('id')
}
// Return array of classes on the node
, classes: function() {
var attr = this.attr('class')
return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)
}
// Return true if class exists on the node, false otherwise
, hasClass: function(name) {
return this.classes().indexOf(name) != -1
}
// Add class to the node
, addClass: function(name) {
if (!this.hasClass(name)) {
var array = this.classes()
array.push(name)
this.attr('class', array.join(' '))
}
return this
}
// Remove class from the node
, removeClass: function(name) {
if (this.hasClass(name)) {
this.attr('class', this.classes().filter(function(c) {
return c != name
}).join(' '))
}
return this
}
// Toggle the presence of a class on the node
, toggleClass: function(name) {
return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)
}
// Get referenced element form attribute value
, reference: function(attr) {
return SVG.get(this.attr(attr))
}
// Returns the parent element instance
, parent: function(type) {
var parent = this
// check for parent
if(!parent.node.parentNode) return null
// get parent element
parent = SVG.adopt(parent.node.parentNode)
if(!type) return parent
// loop trough ancestors if type is given
while(parent && parent.node instanceof window.SVGElement){
if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent
if(!parent.node.parentNode || parent.node.parentNode.nodeName == '#document' || parent.node.parentNode.nodeName == '#document-fragment') return null // #759, #720
parent = SVG.adopt(parent.node.parentNode)
}
}
// Get parent document
, doc: function() {
return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)
}
// return array of all ancestors of given type up to the root svg
, parents: function(type) {
var parents = [], parent = this
do{
parent = parent.parent(type)
if(!parent || !parent.node) break
parents.push(parent)
} while(parent.parent)
return parents
}
// matches the element vs a css selector
, matches: function(selector){
return matches(this.node, selector)
}
// Returns the svg node to call native svg methods on it
, native: function() {
return this.node
}
// Import raw svg
, svg: function(svg) {
// create temporary holder
var well = document.createElement('svg')
// act as a setter if svg is given
if (svg && this instanceof SVG.Parent) {
// dump raw svg
well.innerHTML = '<svg>' + svg.replace(/\n/, '').replace(/<([\w:-]+)([^<]+?)\/>/g, '<$1$2></$1>') + '</svg>'
// transplant nodes
for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)
this.node.appendChild(well.firstChild.firstChild)
// otherwise act as a getter
} else {
// create a wrapping svg element in case of partial content
well.appendChild(svg = document.createElement('svg'))
// write svgjs data to the dom
this.writeDataToDom()
// insert a copy of this node
svg.appendChild(this.node.cloneNode(true))
// return target element
return well.innerHTML.replace(/^<svg>/, '').replace(/<\/svg>$/, '')
}
return this
}
// write svgjs data to the dom
, writeDataToDom: function() {
// dump variables recursively
if(this.each || this.lines){
var fn = this.each ? this : this.lines();
fn.each(function(){
this.writeDataToDom()
})
}
// remove previously set data
this.node.removeAttribute('svgjs:data')
if(Object.keys(this.dom).length)
this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428
return this
}
// set given data to the elements data property
, setData: function(o){
this.dom = o
return this
}
, is: function(obj){
return is(this, obj)
}
}
})
SVG.easing = {
'-': function(pos){return pos}
, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}
, '>': function(pos){return Math.sin(pos * Math.PI / 2)}
, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}
}
SVG.morph = function(pos){
return function(from, to) {
return new SVG.MorphObj(from, to).at(pos)
}
}
SVG.Situation = SVG.invent({
create: function(o){
this.init = false
this.reversed = false
this.reversing = false
this.duration = new SVG.Number(o.duration).valueOf()
this.delay = new SVG.Number(o.delay).valueOf()
this.start = +new Date() + this.delay
this.finish = this.start + this.duration
this.ease = o.ease
// this.loop is incremented from 0 to this.loops
// it is also incremented when in an infinite loop (when this.loops is true)
this.loop = 0
this.loops = false
this.animations = {
// functionToCall: [list of morphable objects]
// e.g. move: [SVG.Number, SVG.Number]
}
this.attrs = {
// holds all attributes which are not represented from a function svg.js provides
// e.g. someAttr: SVG.Number
}
this.styles = {
// holds all styles which should be animated
// e.g. fill-color: SVG.Color
}
this.transforms = [
// holds all transformations as transformation objects
// e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]
]
this.once = {
// functions to fire at a specific position
// e.g. "0.5": function foo(){}
}
}
})
SVG.FX = SVG.invent({
create: function(element) {
this._target = element
this.situations = []
this.active = false
this.situation = null
this.paused = false
this.lastPos = 0
this.pos = 0
// The absolute position of an animation is its position in the context of its complete duration (including delay and loops)
// When performing a delay, absPos is below 0 and when performing a loop, its value is above 1
this.absPos = 0
this._speed = 1
}
, extend: {
/**
* sets or returns the target of this animation
* @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation
* @param ease function || string Function which should be used for easing or easing keyword
* @param delay Number indicating the delay before the animation starts
* @return target || this
*/
animate: function(o, ease, delay){
if(typeof o == 'object'){
ease = o.ease
delay = o.delay
o = o.duration
}
var situation = new SVG.Situation({
duration: o || 1000,
delay: delay || 0,
ease: SVG.easing[ease || '-'] || ease
})
this.queue(situation)
return this
}
/**
* sets a delay before the next element of the queue is called
* @param delay Duration of delay in milliseconds
* @return this.target()
*/
, delay: function(delay){
// The delay is performed by an empty situation with its duration
// attribute set to the duration of the delay
var situation = new SVG.Situation({
duration: delay,
delay: 0,
ease: SVG.easing['-']
})
return this.queue(situation)
}
/**
* sets or returns the target of this animation
* @param null || target SVG.Element which should be set as new target
* @return target || this
*/
, target: function(target){
if(target && target instanceof SVG.Element){
this._target = target
return this
}
return this._target
}
// returns the absolute position at a given time
, timeToAbsPos: function(timestamp){
return (timestamp - this.situation.start) / (this.situation.duration/this._speed)
}
// returns the timestamp from a given absolute positon
, absPosToTime: function(absPos){
return this.situation.duration/this._speed * absPos + this.situation.start
}
// starts the animationloop
, startAnimFrame: function(){
this.stopAnimFrame()
this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))
}
// cancels the animationframe
, stopAnimFrame: function(){
window.cancelAnimationFrame(this.animationFrame)
}
// kicks off the animation - only does something when the queue is currently not active and at least one situation is set
, start: function(){
// dont start if already started
if(!this.active && this.situation){
this.active = true
this.startCurrent()
}
return this
}
// start the current situation
, startCurrent: function(){
this.situation.start = +new Date + this.situation.delay/this._speed
this.situation.finish = this.situation.start + this.situation.duration/this._speed
return this.initAnimations().step()
}
/**
* adds a function / Situation to the animation queue
* @param fn function / situation to add
* @return this
*/
, queue: function(fn){
if(typeof fn == 'function' || fn instanceof SVG.Situation)
this.situations.push(fn)
if(!this.situation) this.situation = this.situations.shift()
return this
}
/**
* pulls next element from the queue and execute it
* @return this
*/
, dequeue: function(){
// stop current animation
this.stop()
// get next animation from queue
this.situation = this.situations.shift()
if(this.situation){
if(this.situation instanceof SVG.Situation) {
this.start()
} else {
// If it is not a SVG.Situation, then it is a function, we execute it
this.situation.call(this)
}
}
return this
}
// updates all animations to the current state of the element
// this is important when one property could be changed from another property
, initAnimations: function() {
var i, j, source
var s = this.situation
if(s.init) return this
for(i in s.animations){
source = this.target()[i]()
if(!Array.isArray(source)) {
source = [source]
}
if(!Array.isArray(s.animations[i])) {
s.animations[i] = [s.animations[i]]
}
//if(s.animations[i].length > source.length) {
// source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))
//}
for(j = source.length; j--;) {
// The condition is because some methods return a normal number instead
// of a SVG.Number
if(s.animations[i][j] instanceof SVG.Number)
source[j] = new SVG.Number(source[j])
s.animations[i][j] = source[j].morph(s.animations[i][j])
}
}
for(i in s.attrs){
s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])
}
for(i in s.styles){
s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])
}
s.initialTransformation = this.target().matrixify()
s.init = true
return this
}
, clearQueue: function(){
this.situations = []
return this
}
, clearCurrent: function(){
this.situation = null
return this
}
/** stops the animation immediately
* @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.
* @param clearQueue A Boolean indicating whether to remove queued animation as well.
* @return this
*/
, stop: function(jumpToEnd, clearQueue){
var active = this.active
this.active = false
if(clearQueue){
this.clearQueue()
}
if(jumpToEnd && this.situation){
// initialize the situation if it was not
!active && this.startCurrent()
this.atEnd()
}
this.stopAnimFrame()
return this.clearCurrent()
}
/** resets the element to the state where the current element has started
* @return this
*/
, reset: function(){
if(this.situation){
var temp = this.situation
this.stop()
this.situation = temp
this.atStart()
}
return this
}
// Stop the currently-running animation, remove all queued animations, and complete all animations for the element.
, finish: function(){
this.stop(true, false)
while(this.dequeue().situation && this.stop(true, false));
this.clearQueue().clearCurrent()
return this
}
// set the internal animation pointer at the start position, before any loops, and updates the visualisation
, atStart: function() {
return this.at(0, true)
}
// set the internal animation pointer at the end position, after all the loops, and updates the visualisation
, atEnd: function() {
if (this.situation.loops === true) {
// If in a infinite loop, we end the current iteration
this.situation.loops = this.situation.loop + 1
}
if(typeof this.situation.loops == 'number') {
// If performing a finite number of loops, we go after all the loops
return this.at(this.situation.loops, true)
} else {
// If no loops, we just go at the end
return this.at(1, true)
}
}
// set the internal animation pointer to the specified position and updates the visualisation
// if isAbsPos is true, pos is treated as an absolute position
, at: function(pos, isAbsPos){
var durDivSpd = this.situation.duration/this._speed
this.absPos = pos
// If pos is not an absolute position, we convert it into one
if (!isAbsPos) {
if (this.situation.reversed) this.absPos = 1 - this.absPos
this.absPos += this.situation.loop
}
this.situation.start = +new Date - this.absPos * durDivSpd
this.situation.finish = this.situation.start + durDivSpd
return this.step(true)
}
/**
* sets or returns the speed of the animations
* @param speed null || Number The new speed of the animations
* @return Number || this
*/
, speed: function(speed){
if (speed === 0) return this.pause()
if (speed) {
this._speed = speed
// We use an absolute position here so that speed can affect the delay before the animation
return this.at(this.absPos, true)
} else return this._speed
}
// Make loopable
, loop: function(times, reverse) {
var c = this.last()
// store total loops
c.loops = (times != null) ? times : true
c.loop = 0
if(reverse) c.reversing = true
return this
}
// pauses the animation
, pause: function(){
this.paused = true
this.stopAnimFrame()
return this
}
// unpause the animation
, play: function(){
if(!this.paused) return this
this.paused = false
// We use an absolute position here so that the delay before the animation can be paused
return this.at(this.absPos, true)
}
/**
* toggle or set the direction of the animation
* true sets direction to backwards while false sets it to forwards
* @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)
* @return this
*/
, reverse: function(reversed){
var c = this.last()
if(typeof reversed == 'undefined') c.reversed = !c.reversed
else c.reversed = reversed
return this
}
/**
* returns a float from 0-1 indicating the progress of the current animation
* @param eased Boolean indicating whether the returned position should be eased or not
* @return number
*/
, progress: function(easeIt){
return easeIt ? this.situation.ease(this.pos) : this.pos
}
/**
* adds a callback function which is called when the current animation is finished
* @param fn Function which should be executed as callback
* @return number
*/
, after: function(fn){
var c = this.last()
, wrapper = function wrapper(e){
if(e.detail.situation == c){
fn.call(this, c)
this.off('finished.fx', wrapper) // prevent memory leak
}
}
this.target().on('finished.fx', wrapper)
return this._callStart()
}
// adds a callback which is called whenever one animation step is performed
, during: function(fn){
var c = this.last()
, wrapper = function(e){
if(e.detail.situation == c){
fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)
}
}
// see above
this.target().off('during.fx', wrapper).on('during.fx', wrapper)
this.after(function(){
this.off('during.fx', wrapper)
})
return this._callStart()
}
// calls after ALL animations in the queue are finished
, afterAll: function(fn){
var wrapper = function wrapper(e){
fn.call(this)
this.off('allfinished.fx', wrapper)
}
// see above
this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)
return this._callStart()
}
// calls on every animation step for all animations
, duringAll: function(fn){
var wrapper = function(e){
fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)
}
this.target().off('during.fx', wrapper).on('during.fx', wrapper)
this.afterAll(function(){
this.off('during.fx', wrapper)
})
return this._callStart()
}
, last: function(){
return this.situations.length ? this.situations[this.situations.length-1] : this.situation
}
// adds one property to the animations
, add: function(method, args, type){
this.last()[type || 'animations'][method] = args
return this._callStart()
}
/** perform one step of the animation
* @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time
* @return this
*/
, step: function(ignoreTime){
// convert current time to an absolute position
if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)
// This part convert an absolute position to a position
if(this.situation.loops !== false) {
var absPos, absPosInt, lastLoop
// If the absolute position is below 0, we just treat it as if it was 0
absPos = Math.max(this.absPos, 0)
absPosInt = Math.floor(absPos)
if(this.situation.loops === true || absPosInt < this.situation.loops) {
this.pos = absPos - absPosInt
lastLoop = this.situation.loop
this.situation.loop = absPosInt
} else {
this.absPos = this.situation.loops
this.pos = 1
// The -1 here is because we don't want to toggle reversed when all the loops have been completed
lastLoop = this.situation.loop - 1
this.situation.loop = this.situation.loops
}
if(this.situation.reversing) {
// Toggle reversed if an odd number of loops as occured since the last call of step
this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)
}
} else {
// If there are no loop, the absolute position must not be above 1
this.absPos = Math.min(this.absPos, 1)
this.pos = this.absPos
}
// while the absolute position can be below 0, the position must not be below 0
if(this.pos < 0) this.pos = 0
if(this.situation.reversed) this.pos = 1 - this.pos
// apply easing
var eased = this.situation.ease(this.pos)
// call once-callbacks
for(var i in this.situation.once){
if(i > this.lastPos && i <= eased){
this.situation.once[i].call(this.target(), this.pos, eased)
delete this.situation.once[i]
}
}
// fire during callback with position, eased position and current situation as parameter
if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})
// the user may call stop or finish in the during callback
// so make sure that we still have a valid situation
if(!this.situation){
return this
}
// apply the actual animation to every property
this.eachAt()
// do final code when situation is finished
if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){
// stop animation callback
this.stopAnimFrame()
// fire finished callback with current situation as parameter
this.target().fire('finished', {fx:this, situation: this.situation})
if(!this.situations.length){
this.target().fire('allfinished')
// Recheck the length since the user may call animate in the afterAll callback
if(!this.situations.length){
this.target().off('.fx') // there shouldnt be any binding left, but to make sure...
this.active = false
}
}
// start next animation
if(this.active) this.dequeue()
else this.clearCurrent()
}else if(!this.paused && this.active){
// we continue animating when we are not at the end
this.startAnimFrame()
}
// save last eased position for once callback triggering
this.lastPos = eased
return this
}
// calculates the step for every property and calls block with it
, eachAt: function(){
var i, len, at, self = this, target = this.target(), s = this.situation
// apply animations which can be called trough a method
for(i in s.animations){
at = [].concat(s.animations[i]).map(function(el){
return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target[i].apply(target, at)
}
// apply animation which has to be applied with attr()
for(i in s.attrs){
at = [i].concat(s.attrs[i]).map(function(el){
return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target.attr.apply(target, at)
}
// apply animation which has to be applied with style()
for(i in s.styles){
at = [i].concat(s.styles[i]).map(function(el){
return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el
})
target.style.apply(target, at)
}
// animate initialTransformation which has to be chained
if(s.transforms.length){
// get initial initialTransformation
at = s.initialTransformation
for(i = 0, len = s.transforms.length; i < len; i++){
// get next transformation in chain
var a = s.transforms[i]
// multiply matrix directly
if(a instanceof SVG.Matrix){
if(a.relative){
at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))
}else{
at = at.morph(a).at(s.ease(this.pos))
}
continue
}
// when transformation is absolute we have to reset the needed transformation first
if(!a.relative)
a.undo(at.extract())
// and reapply it after
at = at.multiply(a.at(s.ease(this.pos)))
}
// set new matrix on element
target.matrix(at)
}
return this
}
// adds an once-callback which is called at a specific position and never again
, once: function(pos, fn, isEased){
var c = this.last()
if(!isEased) pos = c.ease(pos)
c.once[pos] = fn
return this
}
, _callStart: function() {
setTimeout(function(){this.start()}.bind(this), 0)
return this
}
}
, parent: SVG.Element
// Add method to parent elements
, construct: {
// Get fx module or create a new one, then animate with given duration and ease
animate: function(o, ease, delay) {
return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)
}
, delay: function(delay){
return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)
}
, stop: function(jumpToEnd, clearQueue) {
if (this.fx)
this.fx.stop(jumpToEnd, clearQueue)
return this
}
, finish: function() {
if (this.fx)
this.fx.finish()
return this
}
// Pause current animation
, pause: function() {
if (this.fx)
this.fx.pause()
return this
}
// Play paused current animation
, play: function() {
if (this.fx)
this.fx.play()
return this
}
// Set/Get the speed of the animations
, speed: function(speed) {
if (this.fx)
if (speed == null)
return this.fx.speed()
else
this.fx.speed(speed)
return this
}
}
})
// MorphObj is used whenever no morphable object is given
SVG.MorphObj = SVG.invent({
create: function(from, to){
// prepare color for morphing
if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)
// check if we have a list of values
if(SVG.regex.delimiter.test(from)) {
// prepare path for morphing
if(SVG.regex.pathLetters.test(from)) return new SVG.PathArray(from).morph(to)
// prepare value list for morphing
else return new SVG.Array(from).morph(to)
}
// prepare number for morphing
if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)
// prepare for plain morphing
this.value = from
this.destination = to
}
, extend: {
at: function(pos, real){
return real < 1 ? this.value : this.destination
},
valueOf: function(){
return this.value
}
}
})
SVG.extend(SVG.FX, {
// Add animatable attributes
attr: function(a, v, relative) {
// apply attributes individually
if (typeof a == 'object') {
for (var key in a)
this.attr(key, a[key])
} else {
this.add(a, v, 'attrs')
}
return this
}
// Add animatable styles
, style: function(s, v) {
if (typeof s == 'object')
for (var key in s)
this.style(key, s[key])
else
this.add(s, v, 'styles')
return this
}
// Animatable x-axis
, x: function(x, relative) {
if(this.target() instanceof SVG.G){
this.transform({x:x}, relative)
return this
}
var num = new SVG.Number(x)
num.relative = relative
return this.add('x', num)
}
// Animatable y-axis
, y: function(y, relative) {
if(this.target() instanceof SVG.G){
this.transform({y:y}, relative)
return this
}
var num = new SVG.Number(y)
num.relative = relative
return this.add('y', num)
}
// Animatable center x-axis
, cx: function(x) {
return this.add('cx', new SVG.Number(x))
}
// Animatable center y-axis
, cy: function(y) {
return this.add('cy', new SVG.Number(y))
}
// Add animatable move
, move: function(x, y) {
return this.x(x).y(y)
}
// Add animatable center
, center: function(x, y) {
return this.cx(x).cy(y)
}
// Add animatable size
, size: function(width, height) {
if (this.target() instanceof SVG.Text) {
// animate font size for Text elements
this.attr('font-size', width)
} else {
// animate bbox based size for all other elements
var box
if(!width || !height){
box = this.target().bbox()
}
if(!width){
width = box.width / box.height * height
}
if(!height){
height = box.height / box.width * width
}
this.add('width' , new SVG.Number(width))
.add('height', new SVG.Number(height))
}
return this
}
// Add animatable width
, width: function(width) {
return this.add('width', new SVG.Number(width))
}
// Add animatable height
, height: function(height) {
return this.add('height', new SVG.Number(height))
}
// Add animatable plot
, plot: function(a, b, c, d) {
// Lines can be plotted with 4 arguments
if(arguments.length == 4) {
return this.plot([a, b, c, d])
}
return this.add('plot', new (this.target().morphArray)(a))
}
// Add leading method
, leading: function(value) {
return this.target().leading ?
this.add('leading', new SVG.Number(value)) :
this
}
// Add animatable viewbox
, viewbox: function(x, y, width, height) {
if (this.target() instanceof SVG.Container) {
this.add('viewbox', new SVG.ViewBox(x, y, width, height))
}
return this
}
, update: function(o) {
if (this.target() instanceof SVG.Stop) {
if (typeof o == 'number' || o instanceof SVG.Number) {
return this.update({
offset: arguments[0]
, color: arguments[1]
, opacity: arguments[2]
})
}
if (o.opacity != null) this.attr('stop-opacity', o.opacity)
if (o.color != null) this.attr('stop-color', o.color)
if (o.offset != null) this.attr('offset', o.offset)
}
return this
}
})
SVG.Box = SVG.invent({
create: function(x, y, width, height) {
if (typeof x == 'object' && !(x instanceof SVG.Element)) {
// chromes getBoundingClientRect has no x and y property
return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)
} else if (arguments.length == 4) {
this.x = x
this.y = y
this.width = width
this.height = height
}
// add center, right, bottom...
fullBox(this)
}
, extend: {
// Merge rect box with another, return a new instance
merge: function(box) {
var b = new this.constructor()
// merge boxes
b.x = Math.min(this.x, box.x)
b.y = Math.min(this.y, box.y)
b.width = Math.max(this.x + this.width, box.x + box.width) - b.x
b.height = Math.max(this.y + this.height, box.y + box.height) - b.y
return fullBox(b)
}
, transform: function(m) {
var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox
var pts = [
new SVG.Point(this.x, this.y),
new SVG.Point(this.x2, this.y),
new SVG.Point(this.x, this.y2),
new SVG.Point(this.x2, this.y2)
]
pts.forEach(function(p) {
p = p.transform(m)
xMin = Math.min(xMin,p.x)
xMax = Math.max(xMax,p.x)
yMin = Math.min(yMin,p.y)
yMax = Math.max(yMax,p.y)
})
bbox = new this.constructor()
bbox.x = xMin
bbox.width = xMax-xMin
bbox.y = yMin
bbox.height = yMax-yMin
fullBox(bbox)
return bbox
}
}
})
SVG.BBox = SVG.invent({
// Initialize
create: function(element) {
SVG.Box.apply(this, [].slice.call(arguments))
// get values if element is given
if (element instanceof SVG.Element) {
var box
// yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered
try {
if (!document.documentElement.contains){
// This is IE - it does not support contains() for top-level SVGs
var topParent = element.node
while (topParent.parentNode){
topParent = topParent.parentNode
}
if (topParent != document) throw new Exception('Element not in the dom')
} else {
// the element is NOT in the dom, throw error
if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')
}
// find native bbox
box = element.node.getBBox()
} catch(e) {
if(element instanceof SVG.Shape){
var clone = element.clone(SVG.parser.draw.instance).show()
box = clone.node.getBBox()
clone.remove()
}else{
box = {
x: element.node.clientLeft
, y: element.node.clientTop
, width: element.node.clientWidth
, height: element.node.clientHeight
}
}
}
SVG.Box.call(this, box)
}
}
// Define ancestor
, inherit: SVG.Box
// Define Parent
, parent: SVG.Element
// Constructor
, construct: {
// Get bounding box
bbox: function() {
return new SVG.BBox(this)
}
}
})
SVG.BBox.prototype.constructor = SVG.BBox
SVG.extend(SVG.Element, {
tbox: function(){
console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')
return this.rbox(this.doc())
}
})
SVG.RBox = SVG.invent({
// Initialize
create: function(element) {
SVG.Box.apply(this, [].slice.call(arguments))
if (element instanceof SVG.Element) {
SVG.Box.call(this, element.node.getBoundingClientRect())
}
}
, inherit: SVG.Box
// define Parent
, parent: SVG.Element
, extend: {
addOffset: function() {
// offset by window scroll position, because getBoundingClientRect changes when window is scrolled
this.x += window.pageXOffset
this.y += window.pageYOffset
return this
}
}
// Constructor
, construct: {
// Get rect box
rbox: function(el) {
if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())
return new SVG.RBox(this).addOffset()
}
}
})
SVG.RBox.prototype.constructor = SVG.RBox
SVG.Matrix = SVG.invent({
// Initialize
create: function(source) {
var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])
// ensure source as object
source = source instanceof SVG.Element ?
source.matrixify() :
typeof source === 'string' ?
arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :
arguments.length == 6 ?
arrayToMatrix([].slice.call(arguments)) :
Array.isArray(source) ?
arrayToMatrix(source) :
typeof source === 'object' ?
source : base
// merge source
for (i = abcdef.length - 1; i >= 0; --i)
this[abcdef[i]] = source[abcdef[i]] != null ?
source[abcdef[i]] : base[abcdef[i]]
}
// Add methods
, extend: {
// Extract individual transformations
extract: function() {
// find delta transform points
var px = deltaTransformPoint(this, 0, 1)
, py = deltaTransformPoint(this, 1, 0)
, skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
return {
// translation
x: this.e
, y: this.f
, transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
, transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
// skew
, skewX: -skewX
, skewY: 180 / Math.PI * Math.atan2(py.y, py.x)
// scale
, scaleX: Math.sqrt(this.a * this.a + this.b * this.b)
, scaleY: Math.sqrt(this.c * this.c + this.d * this.d)
// rotation
, rotation: skewX
, a: this.a
, b: this.b
, c: this.c
, d: this.d
, e: this.e
, f: this.f
, matrix: new SVG.Matrix(this)
}
}
// Clone matrix
, clone: function() {
return new SVG.Matrix(this)
}
// Morph one matrix into another
, morph: function(matrix) {
// store new destination
this.destination = new SVG.Matrix(matrix)
return this
}
// Get morphed matrix at a given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// calculate morphed matrix at a given position
var matrix = new SVG.Matrix({
a: this.a + (this.destination.a - this.a) * pos
, b: this.b + (this.destination.b - this.b) * pos
, c: this.c + (this.destination.c - this.c) * pos
, d: this.d + (this.destination.d - this.d) * pos
, e: this.e + (this.destination.e - this.e) * pos
, f: this.f + (this.destination.f - this.f) * pos
})
return matrix
}
// Multiplies by given matrix
, multiply: function(matrix) {
return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))
}
// Inverses matrix
, inverse: function() {
return new SVG.Matrix(this.native().inverse())
}
// Translate matrix
, translate: function(x, y) {
return new SVG.Matrix(this.native().translate(x || 0, y || 0))
}
// Scale matrix
, scale: function(x, y, cx, cy) {
// support uniformal scale
if (arguments.length == 1) {
y = x
} else if (arguments.length == 3) {
cy = cx
cx = y
y = x
}
return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))
}
// Rotate matrix
, rotate: function(r, cx, cy) {
// convert degrees to radians
r = SVG.utils.radians(r)
return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))
}
// Flip matrix on x or y, at a given offset
, flip: function(a, o) {
return a == 'x' ?
this.scale(-1, 1, o, 0) :
a == 'y' ?
this.scale(1, -1, 0, o) :
this.scale(-1, -1, a, o != null ? o : a)
}
// Skew
, skew: function(x, y, cx, cy) {
// support uniformal skew
if (arguments.length == 1) {
y = x
} else if (arguments.length == 3) {
cy = cx
cx = y
y = x
}
// convert degrees to radians
x = SVG.utils.radians(x)
y = SVG.utils.radians(y)
return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))
}
// SkewX
, skewX: function(x, cx, cy) {
return this.skew(x, 0, cx, cy)
}
// SkewY
, skewY: function(y, cx, cy) {
return this.skew(0, y, cx, cy)
}
// Transform around a center point
, around: function(cx, cy, matrix) {
return this
.multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))
.multiply(matrix)
.multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))
}
// Convert to native SVGMatrix
, native: function() {
// create new matrix
var matrix = SVG.parser.native.createSVGMatrix()
// update with current values
for (var i = abcdef.length - 1; i >= 0; i--)
matrix[abcdef[i]] = this[abcdef[i]]
return matrix
}
// Convert matrix to string
, toString: function() {
// Construct the matrix directly, avoid values that are too small
return 'matrix(' + float32String(this.a) + ',' + float32String(this.b)
+ ',' + float32String(this.c) + ',' + float32String(this.d)
+ ',' + float32String(this.e) + ',' + float32String(this.f)
+ ')'
}
}
// Define parent
, parent: SVG.Element
// Add parent method
, construct: {
// Get current matrix
ctm: function() {
return new SVG.Matrix(this.node.getCTM())
},
// Get current screen matrix
screenCTM: function() {
/* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537
This is needed because FF does not return the transformation matrix
for the inner coordinate system when getScreenCTM() is called on nested svgs.
However all other Browsers do that */
if(this instanceof SVG.Nested) {
var rect = this.rect(1,1)
var m = rect.node.getScreenCTM()
rect.remove()
return new SVG.Matrix(m)
}
return new SVG.Matrix(this.node.getScreenCTM())
}
}
})
SVG.Point = SVG.invent({
// Initialize
create: function(x,y) {
var i, source, base = {x:0, y:0}
// ensure source as object
source = Array.isArray(x) ?
{x:x[0], y:x[1]} :
typeof x === 'object' ?
{x:x.x, y:x.y} :
x != null ?
{x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value
// merge source
this.x = source.x
this.y = source.y
}
// Add methods
, extend: {
// Clone point
clone: function() {
return new SVG.Point(this)
}
// Morph one point into another
, morph: function(x, y) {
// store new destination
this.destination = new SVG.Point(x, y)
return this
}
// Get morphed point at a given position
, at: function(pos) {
// make sure a destination is defined
if (!this.destination) return this
// calculate morphed matrix at a given position
var point = new SVG.Point({
x: this.x + (this.destination.x - this.x) * pos
, y: this.y + (this.destination.y - this.y) * pos
})
return point
}
// Convert to native SVGPoint
, native: function() {
// create new point
var point = SVG.parser.native.createSVGPoint()
// update with current values
point.x = this.x
point.y = this.y
return point
}
// transform point with matrix
, transform: function(matrix) {
return new SVG.Point(this.native().matrixTransform(matrix.native()))
}
}
})
SVG.extend(SVG.Element, {
// Get point
point: function(x, y) {
return new SVG.Point(x,y).transform(this.screenCTM().inverse());
}
})
SVG.extend(SVG.Element, {
// Set svg element attribute
attr: function(a, v, n) {
// act as full getter
if (a == null) {
// get an object of attributes
a = {}
v = this.node.attributes
for (n = v.length - 1; n >= 0; n--)
a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue
return a
} else if (typeof a == 'object') {
// apply every attribute individually if an object is passed
for (v in a) this.attr(v, a[v])
} else if (v === null) {
// remove value
this.node.removeAttribute(a)
} else if (v == null) {
// act as a getter if the first and only argument is not an object
v = this.node.getAttribute(a)
return v == null ?
SVG.defaults.attrs[a] :
SVG.regex.isNumber.test(v) ?
parseFloat(v) : v
} else {
// BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0
if (a == 'stroke-width')
this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)
else if (a == 'stroke')
this._stroke = v
// convert image fill and stroke to patterns
if (a == 'fill' || a == 'stroke') {
if (SVG.regex.isImage.test(v))
v = this.doc().defs().image(v, 0, 0)
if (v instanceof SVG.Image)
v = this.doc().defs().pattern(0, 0, function() {
this.add(v)
})
}
// ensure correct numeric values (also accepts NaN and Infinity)
if (typeof v === 'number')
v = new SVG.Number(v)
// ensure full hex color
else if (SVG.Color.isColor(v))
v = new SVG.Color(v)
// parse array values
else if (Array.isArray(v))
v = new SVG.Array(v)
// if the passed attribute is leading...
if (a == 'leading') {
// ... call the leading method instead
if (this.leading)
this.leading(v)
} else {
// set given attribute on node
typeof n === 'string' ?
this.node.setAttributeNS(n, a, v.toString()) :
this.node.setAttribute(a, v.toString())
}
// rebuild if required
if (this.rebuild && (a == 'font-size' || a == 'x'))
this.rebuild(a, v)
}
return this
}
})
SVG.extend(SVG.Element, {
// Add transformations
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this
, matrix, bbox
// act as a getter
if (typeof o !== 'object') {
// get current matrix
matrix = new SVG.Matrix(target).extract()
return typeof o === 'string' ? matrix[o] : matrix
}
// get current matrix
matrix = new SVG.Matrix(target)
// ensure relative flag
relative = !!relative || !!o.relative
// act on matrix
if (o.a != null) {
matrix = relative ?
// relative
matrix.multiply(new SVG.Matrix(o)) :
// absolute
new SVG.Matrix(o)
// act on rotation
} else if (o.rotation != null) {
// ensure centre point
ensureCentre(o, target)
// apply transformation
matrix = relative ?
// relative
matrix.rotate(o.rotation, o.cx, o.cy) :
// absolute
matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)
// act on scale
} else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure scale values on both axes
o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
if (!relative) {
// absolute; multiply inversed values
var e = matrix.extract()
o.scaleX = o.scaleX * 1 / e.scaleX
o.scaleY = o.scaleY * 1 / e.scaleY
}
matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)
// act on skew
} else if (o.skew != null || o.skewX != null || o.skewY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure skew values on both axes
o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0
o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0
if (!relative) {
// absolute; reset skew values
var e = matrix.extract()
matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())
}
matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)
// act on flip
} else if (o.flip) {
if(o.flip == 'x' || o.flip == 'y') {
o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
} else {
if(o.offset == null) {
bbox = target.bbox()
o.flip = bbox.cx
o.offset = bbox.cy
} else {
o.flip = o.offset
}
}
matrix = new SVG.Matrix().flip(o.flip, o.offset)
// act on translate
} else if (o.x != null || o.y != null) {
if (relative) {
// relative
matrix = matrix.translate(o.x, o.y)
} else {
// absolute
if (o.x != null) matrix.e = o.x
if (o.y != null) matrix.f = o.y
}
}
return this.attr('transform', matrix)
}
})
SVG.extend(SVG.FX, {
transform: function(o, relative) {
// get target in case of the fx module, otherwise reference this
var target = this.target()
, matrix, bbox
// act as a getter
if (typeof o !== 'object') {
// get current matrix
matrix = new SVG.Matrix(target).extract()
return typeof o === 'string' ? matrix[o] : matrix
}
// ensure relative flag
relative = !!relative || !!o.relative
// act on matrix
if (o.a != null) {
matrix = new SVG.Matrix(o)
// act on rotation
} else if (o.rotation != null) {
// ensure centre point
ensureCentre(o, target)
// apply transformation
matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)
// act on scale
} else if (o.scale != null || o.scaleX != null || o.scaleY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure scale values on both axes
o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1
o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1
matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)
// act on skew
} else if (o.skewX != null || o.skewY != null) {
// ensure centre point
ensureCentre(o, target)
// ensure skew values on both axes
o.skewX = o.skewX != null ? o.skewX : 0
o.skewY = o.skewY != null ? o.skewY : 0
matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)
// act on flip
} else if (o.flip) {
if(o.flip == 'x' || o.flip == 'y') {
o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset
} else {
if(o.offset == null) {
bbox = target.bbox()
o.flip = bbox.cx
o.offset = bbox.cy
} else {
o.flip = o.offset
}
}
matrix = new SVG.Matrix().flip(o.flip, o.offset)
// act on translate
} else if (o.x != null || o.y != null) {
matrix = new SVG.Translate(o.x, o.y)
}
if(!matrix) return this
matrix.relative = relative
this.last().transforms.push(matrix)
return this._callStart()
}
})
SVG.extend(SVG.Element, {
// Reset all transformations
untransform: function() {
return this.attr('transform', null)
},
// merge the whole transformation chain into one matrix and returns it
matrixify: function() {
var matrix = (this.attr('transform') || '')
// split transformations
.split(SVG.regex.transforms).slice(0,-1).map(function(str){
// generate key => value pairs
var kv = str.trim().split('(')
return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]
})
// merge every transformation into one matrix
.reduce(function(matrix, transform){
if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))
return matrix[transform[0]].apply(matrix, transform[1])
}, new SVG.Matrix())
return matrix
},
// add an element to another parent without changing the visual representation on the screen
toParent: function(parent) {
if(this == parent) return this
var ctm = this.screenCTM()
var pCtm = parent.screenCTM().inverse()
this.addTo(parent).untransform().transform(pCtm.multiply(ctm))
return this
},
// same as above with parent equals root-svg
toDoc: function() {
return this.toParent(this.doc())
}
})
SVG.Transformation = SVG.invent({
create: function(source, inversed){
if(arguments.length > 1 && typeof inversed != 'boolean'){
return this.constructor.call(this, [].slice.call(arguments))
}
if(Array.isArray(source)){
for(var i = 0, len = this.arguments.length; i < len; ++i){
this[this.arguments[i]] = source[i]
}
} else if(typeof source == 'object'){
for(var i = 0, len = this.arguments.length; i < len; ++i){
this[this.arguments[i]] = source[this.arguments[i]]
}
}
this.inversed = false
if(inversed === true){
this.inversed = true
}
}
, extend: {
arguments: []
, method: ''
, at: function(pos){
var params = []
for(var i = 0, len = this.arguments.length; i < len; ++i){
params.push(this[this.arguments[i]])
}
var m = this._undo || new SVG.Matrix()
m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)
return this.inversed ? m.inverse() : m
}
, undo: function(o){
for(var i = 0, len = this.arguments.length; i < len; ++i){
o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]
}
// The method SVG.Matrix.extract which was used before calling this
// method to obtain a value for the parameter o doesn't return a cx and
// a cy so we use the ones that were provided to this object at its creation
o.cx = this.cx
o.cy = this.cy
this._undo = new SVG[capitalize(this.method)](o, true).at(1)
return this
}
}
})
SVG.Translate = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
this.constructor.apply(this, [].slice.call(arguments))
}
, extend: {
arguments: ['transformedX', 'transformedY']
, method: 'translate'
}
})
SVG.Rotate = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
this.constructor.apply(this, [].slice.call(arguments))
}
, extend: {
arguments: ['rotation', 'cx', 'cy']
, method: 'rotate'
, at: function(pos){
var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)
return this.inversed ? m.inverse() : m
}
, undo: function(o){
this._undo = o
return this
}
}
})
SVG.Scale = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
this.constructor.apply(this, [].slice.call(arguments))
}
, extend: {
arguments: ['scaleX', 'scaleY', 'cx', 'cy']
, method: 'scale'
}
})
SVG.Skew = SVG.invent({
parent: SVG.Matrix
, inherit: SVG.Transformation
, create: function(source, inversed){
this.constructor.apply(this, [].slice.call(arguments))
}
, extend: {
arguments: ['skewX', 'skewY', 'cx', 'cy']
, method: 'skew'
}
})
SVG.extend(SVG.Element, {
// Dynamic style generator
style: function(s, v) {
if (arguments.length == 0) {
// get full style
return this.node.style.cssText || ''
} else if (arguments.length < 2) {
// apply every style individually if an object is passed
if (typeof s == 'object') {
for (v in s) this.style(v, s[v])
} else if (SVG.regex.isCss.test(s)) {
// parse css string
s = s.split(/\s*;\s*/)
// filter out suffix ; and stuff like ;;
.filter(function(e) { return !!e })
.map(function(e){ return e.split(/\s*:\s*/) })
// apply every definition individually
while (v = s.pop()) {
this.style(v[0], v[1])
}
} else {
// act as a getter if the first and only argument is not an object
return this.node.style[camelCase(s)]
}
} else {
this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v
}
return this
}
})
SVG.Parent = SVG.invent({
// Initialize node
create: function(element) {
this.constructor.call(this, element)
}
// Inherit from
, inherit: SVG.Element
// Add class methods
, extend: {
// Returns all child elements
children: function() {
return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {
return SVG.adopt(node)
})
}
// Add given element at a position
, add: function(element, i) {
if (i == null)
this.node.appendChild(element.node)
else if (element.node != this.node.childNodes[i])
this.node.insertBefore(element.node, this.node.childNodes[i])
return this
}
// Basically does the same as `add()` but returns the added element instead
, put: function(element, i) {
this.add(element, i)
return element
}
// Checks if the given element is a child
, has: function(element) {
return this.index(element) >= 0
}
// Gets index of given element
, index: function(element) {
return [].slice.call(this.node.childNodes).indexOf(element.node)
}
// Get a element at the given index
, get: function(i) {
return SVG.adopt(this.node.childNodes[i])
}
// Get first child
, first: function() {
return this.get(0)
}
// Get the last child
, last: function() {
return this.get(this.node.childNodes.length - 1)
}
// Iterates over all children and invokes a given block
, each: function(block, deep) {
var i, il
, children = this.children()
for (i = 0, il = children.length; i < il; i++) {
if (children[i] instanceof SVG.Element)
block.apply(children[i], [i, children])
if (deep && (children[i] instanceof SVG.Container))
children[i].each(block, deep)
}
return this
}
// Remove a given child
, removeElement: function(element) {
this.node.removeChild(element.node)
return this
}
// Remove all elements in this container
, clear: function() {
// remove children
while(this.node.hasChildNodes())
this.node.removeChild(this.node.lastChild)
// remove defs reference
delete this._defs
return this
}
, // Get defs
defs: function() {
return this.doc().defs()
}
}
})
SVG.extend(SVG.Parent, {
ungroup: function(parent, depth) {
if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this
parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))
depth = depth || Infinity
this.each(function(){
if(this instanceof SVG.Defs) return this
if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)
return this.toParent(parent)
})
this.node.firstChild || this.remove()
return this
},
flatten: function(parent, depth) {
return this.ungroup(parent, depth)
}
})
SVG.Container = SVG.invent({
// Initialize node
create: function(element) {
this.constructor.call(this, element)
}
// Inherit from
, inherit: SVG.Parent
})
SVG.ViewBox = SVG.invent({
create: function(source) {
var i, base = [0, 0, 0, 0]
var x, y, width, height, box, view, we, he
, wm = 1 // width multiplier
, hm = 1 // height multiplier
, reg = /[+-]?(?:\d+(?:\.\d*)?|\.\d+)(?:e[+-]?\d+)?/gi
if(source instanceof SVG.Element){
we = source
he = source
view = (source.attr('viewBox') || '').match(reg)
box = source.bbox
// get dimensions of current node
width = new SVG.Number(source.width())
height = new SVG.Number(source.height())
// find nearest non-percentual dimensions
while (width.unit == '%') {
wm *= width.value
width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())
we = we.parent()
}
while (height.unit == '%') {
hm *= height.value
height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())
he = he.parent()
}
// ensure defaults
this.x = 0
this.y = 0
this.width = width * wm
this.height = height * hm
this.zoom = 1
if (view) {
// get width and height from viewbox
x = parseFloat(view[0])
y = parseFloat(view[1])
width = parseFloat(view[2])
height = parseFloat(view[3])
// calculate zoom accoring to viewbox
this.zoom = ((this.width / this.height) > (width / height)) ?
this.height / height :
this.width / width
// calculate real pixel dimensions on parent SVG.Doc element
this.x = x
this.y = y
this.width = width
this.height = height
}
}else{
// ensure source as object
source = typeof source === 'string' ?
source.match(reg).map(function(el){ return parseFloat(el) }) :
Array.isArray(source) ?
source :
typeof source == 'object' ?
[source.x, source.y, source.width, source.height] :
arguments.length == 4 ?
[].slice.call(arguments) :
base
this.x = source[0]
this.y = source[1]
this.width = source[2]
this.height = source[3]
}
}
, extend: {
toString: function() {
return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height
}
, morph: function(x, y, width, height){
this.destination = new SVG.ViewBox(x, y, width, height)
return this
}
, at: function(pos) {
if(!this.destination) return this
return new SVG.ViewBox([
this.x + (this.destination.x - this.x) * pos
, this.y + (this.destination.y - this.y) * pos
, this.width + (this.destination.width - this.width) * pos
, this.height + (this.destination.height - this.height) * pos
])
}
}
// Define parent
, parent: SVG.Container
// Add parent method
, construct: {
// get/set viewbox
viewbox: function(x, y, width, height) {
if (arguments.length == 0)
// act as a getter if there are no arguments
return new SVG.ViewBox(this)
// otherwise act as a setter
return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))
}
}
})
// Add events to elements
;[ 'click',
'dblclick',
'mousedown',
'mouseup',
'mouseover',
'mouseout',
'mousemove',
'mouseenter',
'mouseleave',
'touchstart',
'touchmove',
'touchleave',
'touchend',
'touchcancel' ].forEach(function (event) {
// add event to SVG.Element
SVG.Element.prototype[event] = function (f) {
// bind event to element rather than element node
if (f == null) {
SVG.off(this, event)
} else {
SVG.on(this, event, f)
}
return this
}
})
SVG.listenerId = 0
// Add event binder in the SVG namespace
SVG.on = function (node, events, listener, binding, options) {
var l = listener.bind(binding || node)
var n = node instanceof SVG.Element ? node.node : node
// ensure instance object for nodes which are not adopted
n.instance = n.instance || {_events: {}}
var bag = n.instance._events
// add id to listener
if (!listener._svgjsListenerId) { listener._svgjsListenerId = ++SVG.listenerId }
events.split(SVG.regex.delimiter).forEach(function (event) {
var ev = event.split('.')[0]
var ns = event.split('.')[1] || '*'
// ensure valid object
bag[ev] = bag[ev] || {}
bag[ev][ns] = bag[ev][ns] || {}
// reference listener
bag[ev][ns][listener._svgjsListenerId] = l
// add listener
n.addEventListener(ev, l, options || false)
})
}
// Add event unbinder in the SVG namespace
SVG.off = function (node, events, listener, options) {
var n = node instanceof SVG.Element ? node.node : node
if (!n.instance) return
// listener can be a function or a number
if (typeof listener === 'function') {
listener = listener._svgjsListenerId
if (!listener) return
}
var bag = n.instance._events
;(events || '').split(SVG.regex.delimiter).forEach(function (event) {
var ev = event && event.split('.')[0]
var ns = event && event.split('.')[1]
var namespace, l
if (listener) {
// remove listener reference
if (bag[ev] && bag[ev][ns || '*']) {
// removeListener
n.removeEventListener(ev, bag[ev][ns || '*'][listener], options || false)
delete bag[ev][ns || '*'][listener]
}
} else if (ev && ns) {
// remove all listeners for a namespaced event
if (bag[ev] && bag[ev][ns]) {
for (l in bag[ev][ns]) { SVG.off(n, [ev, ns].join('.'), l) }
delete bag[ev][ns]
}
} else if (ns) {
// remove all listeners for a specific namespace
for (event in bag) {
for (namespace in bag[event]) {
if (ns === namespace) { SVG.off(n, [event, ns].join('.')) }
}
}
} else if (ev) {
// remove all listeners for the event
if (bag[ev]) {
for (namespace in bag[ev]) { SVG.off(n, [ev, namespace].join('.')) }
delete bag[ev]
}
} else {
// remove all listeners on a given node
for (event in bag) { SVG.off(n, event) }
n.instance._events = {}
}
})
}
SVG.extend(SVG.Element, {
// Bind given event to listener
on: function (event, listener, binding, options) {
SVG.on(this, event, listener, binding, options)
return this
},
// Unbind event from listener
off: function (event, listener) {
SVG.off(this.node, event, listener)
return this
},
fire: function (event, data) {
// Dispatch event
if (event instanceof window.Event) {
this.node.dispatchEvent(event)
} else {
this.node.dispatchEvent(event = new SVG.CustomEvent(event, {detail: data, cancelable: true}))
}
this._event = event
return this
},
event: function() {
return this._event
}
})
SVG.Defs = SVG.invent({
// Initialize node
create: 'defs'
// Inherit from
, inherit: SVG.Container
})
SVG.G = SVG.invent({
// Initialize node
create: 'g'
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Move over x-axis
x: function(x) {
return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)
}
// Move over y-axis
, y: function(y) {
return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)
}
// Move by center over x-axis
, cx: function(x) {
return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)
}
// Move by center over y-axis
, cy: function(y) {
return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)
}
, gbox: function() {
var bbox = this.bbox()
, trans = this.transform()
bbox.x += trans.x
bbox.x2 += trans.x
bbox.cx += trans.x
bbox.y += trans.y
bbox.y2 += trans.y
bbox.cy += trans.y
return bbox
}
}
// Add parent method
, construct: {
// Create a group element
group: function() {
return this.put(new SVG.G)
}
}
})
SVG.Doc = SVG.invent({
// Initialize node
create: function(element) {
if (element) {
// ensure the presence of a dom element
element = typeof element == 'string' ?
document.getElementById(element) :
element
// If the target is an svg element, use that element as the main wrapper.
// This allows svg.js to work with svg documents as well.
if (element.nodeName == 'svg') {
this.constructor.call(this, element)
} else {
this.constructor.call(this, SVG.create('svg'))
element.appendChild(this.node)
this.size('100%', '100%')
}
// set svg element attributes and ensure defs node
this.namespace().defs()
}
}
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Add namespaces
namespace: function() {
return this
.attr({ xmlns: SVG.ns, version: '1.1' })
.attr('xmlns:xlink', SVG.xlink, SVG.xmlns)
.attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)
}
// Creates and returns defs element
, defs: function() {
if (!this._defs) {
var defs
// Find or create a defs element in this instance
if (defs = this.node.getElementsByTagName('defs')[0])
this._defs = SVG.adopt(defs)
else
this._defs = new SVG.Defs
// Make sure the defs node is at the end of the stack
this.node.appendChild(this._defs.node)
}
return this._defs
}
// custom parent method
, parent: function() {
if(!this.node.parentNode || this.node.parentNode.nodeName == '#document' || this.node.parentNode.nodeName == '#document-fragment') return null
return this.node.parentNode
}
// Fix for possible sub-pixel offset. See:
// https://bugzilla.mozilla.org/show_bug.cgi?id=608812
, spof: function() {
var pos = this.node.getScreenCTM()
if (pos)
this
.style('left', (-pos.e % 1) + 'px')
.style('top', (-pos.f % 1) + 'px')
return this
}
// Removes the doc from the DOM
, remove: function() {
if(this.parent()) {
this.parent().removeChild(this.node)
}
return this
}
, clear: function() {
// remove children
while(this.node.hasChildNodes())
this.node.removeChild(this.node.lastChild)
// remove defs reference
delete this._defs
// add back parser
if(!SVG.parser.draw.parentNode)
this.node.appendChild(SVG.parser.draw)
return this
}
, clone: function (parent) {
// write dom data to the dom so the clone can pickup the data
this.writeDataToDom()
// get reference to node
var node = this.node
// clone element and assign new id
var clone = assignNewId(node.cloneNode(true))
// insert the clone in the given parent or after myself
if(parent) {
(parent.node || parent).appendChild(clone.node)
} else {
node.parentNode.insertBefore(clone.node, node.nextSibling)
}
return clone
}
}
})
// ### This module adds backward / forward functionality to elements.
//
SVG.extend(SVG.Element, {
// Get all siblings, including myself
siblings: function() {
return this.parent().children()
}
// Get the curent position siblings
, position: function() {
return this.parent().index(this)
}
// Get the next element (will return null if there is none)
, next: function() {
return this.siblings()[this.position() + 1]
}
// Get the next element (will return null if there is none)
, previous: function() {
return this.siblings()[this.position() - 1]
}
// Send given element one step forward
, forward: function() {
var i = this.position() + 1
, p = this.parent()
// move node one step forward
p.removeElement(this).add(this, i)
// make sure defs node is always at the top
if (p instanceof SVG.Doc)
p.node.appendChild(p.defs().node)
return this
}
// Send given element one step backward
, backward: function() {
var i = this.position()
if (i > 0)
this.parent().removeElement(this).add(this, i - 1)
return this
}
// Send given element all the way to the front
, front: function() {
var p = this.parent()
// Move node forward
p.node.appendChild(this.node)
// Make sure defs node is always at the top
if (p instanceof SVG.Doc)
p.node.appendChild(p.defs().node)
return this
}
// Send given element all the way to the back
, back: function() {
if (this.position() > 0)
this.parent().removeElement(this).add(this, 0)
return this
}
// Inserts a given element before the targeted element
, before: function(element) {
element.remove()
var i = this.position()
this.parent().add(element, i)
return this
}
// Insters a given element after the targeted element
, after: function(element) {
element.remove()
var i = this.position()
this.parent().add(element, i + 1)
return this
}
})
SVG.Mask = SVG.invent({
// Initialize node
create: function() {
this.constructor.call(this, SVG.create('mask'))
// keep references to masked elements
this.targets = []
}
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Unmask all masked elements and remove itself
remove: function() {
// unmask all targets
for (var i = this.targets.length - 1; i >= 0; i--)
if (this.targets[i])
this.targets[i].unmask()
this.targets = []
// remove mask from parent
SVG.Element.prototype.remove.call(this)
return this
}
}
// Add parent method
, construct: {
// Create masking element
mask: function() {
return this.defs().put(new SVG.Mask)
}
}
})
SVG.extend(SVG.Element, {
// Distribute mask to svg element
maskWith: function(element) {
// use given mask or create a new one
this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)
// store reverence on self in mask
this.masker.targets.push(this)
// apply mask
return this.attr('mask', 'url("#' + this.masker.attr('id') + '")')
}
// Unmask element
, unmask: function() {
delete this.masker
return this.attr('mask', null)
}
})
SVG.ClipPath = SVG.invent({
// Initialize node
create: function() {
this.constructor.call(this, SVG.create('clipPath'))
// keep references to clipped elements
this.targets = []
}
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Unclip all clipped elements and remove itself
remove: function() {
// unclip all targets
for (var i = this.targets.length - 1; i >= 0; i--)
if (this.targets[i])
this.targets[i].unclip()
this.targets = []
// remove clipPath from parent
this.parent().removeElement(this)
return this
}
}
// Add parent method
, construct: {
// Create clipping element
clip: function() {
return this.defs().put(new SVG.ClipPath)
}
}
})
//
SVG.extend(SVG.Element, {
// Distribute clipPath to svg element
clipWith: function(element) {
// use given clip or create a new one
this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)
// store reverence on self in mask
this.clipper.targets.push(this)
// apply mask
return this.attr('clip-path', 'url("#' + this.clipper.attr('id') + '")')
}
// Unclip element
, unclip: function() {
delete this.clipper
return this.attr('clip-path', null)
}
})
SVG.Gradient = SVG.invent({
// Initialize node
create: function(type) {
this.constructor.call(this, SVG.create(type + 'Gradient'))
// store type
this.type = type
}
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Add a color stop
at: function(offset, color, opacity) {
return this.put(new SVG.Stop).update(offset, color, opacity)
}
// Update gradient
, update: function(block) {
// remove all stops
this.clear()
// invoke passed block
if (typeof block == 'function')
block.call(this, this)
return this
}
// Return the fill id
, fill: function() {
return 'url(#' + this.id() + ')'
}
// Alias string convertion to fill
, toString: function() {
return this.fill()
}
// custom attr to handle transform
, attr: function(a, b, c) {
if(a == 'transform') a = 'gradientTransform'
return SVG.Container.prototype.attr.call(this, a, b, c)
}
}
// Add parent method
, construct: {
// Create gradient element in defs
gradient: function(type, block) {
return this.defs().gradient(type, block)
}
}
})
// Add animatable methods to both gradient and fx module
SVG.extend(SVG.Gradient, SVG.FX, {
// From position
from: function(x, y) {
return (this._target || this).type == 'radial' ?
this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :
this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })
}
// To position
, to: function(x, y) {
return (this._target || this).type == 'radial' ?
this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :
this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })
}
})
// Base gradient generation
SVG.extend(SVG.Defs, {
// define gradient
gradient: function(type, block) {
return this.put(new SVG.Gradient(type)).update(block)
}
})
SVG.Stop = SVG.invent({
// Initialize node
create: 'stop'
// Inherit from
, inherit: SVG.Element
// Add class methods
, extend: {
// add color stops
update: function(o) {
if (typeof o == 'number' || o instanceof SVG.Number) {
o = {
offset: arguments[0]
, color: arguments[1]
, opacity: arguments[2]
}
}
// set attributes
if (o.opacity != null) this.attr('stop-opacity', o.opacity)
if (o.color != null) this.attr('stop-color', o.color)
if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))
return this
}
}
})
SVG.Pattern = SVG.invent({
// Initialize node
create: 'pattern'
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Return the fill id
fill: function() {
return 'url(#' + this.id() + ')'
}
// Update pattern by rebuilding
, update: function(block) {
// remove content
this.clear()
// invoke passed block
if (typeof block == 'function')
block.call(this, this)
return this
}
// Alias string convertion to fill
, toString: function() {
return this.fill()
}
// custom attr to handle transform
, attr: function(a, b, c) {
if(a == 'transform') a = 'patternTransform'
return SVG.Container.prototype.attr.call(this, a, b, c)
}
}
// Add parent method
, construct: {
// Create pattern element in defs
pattern: function(width, height, block) {
return this.defs().pattern(width, height, block)
}
}
})
SVG.extend(SVG.Defs, {
// Define gradient
pattern: function(width, height, block) {
return this.put(new SVG.Pattern).update(block).attr({
x: 0
, y: 0
, width: width
, height: height
, patternUnits: 'userSpaceOnUse'
})
}
})
SVG.Shape = SVG.invent({
// Initialize node
create: function(element) {
this.constructor.call(this, element)
}
// Inherit from
, inherit: SVG.Element
})
SVG.Bare = SVG.invent({
// Initialize
create: function(element, inherit) {
// construct element
this.constructor.call(this, SVG.create(element))
// inherit custom methods
if (inherit)
for (var method in inherit.prototype)
if (typeof inherit.prototype[method] === 'function')
this[method] = inherit.prototype[method]
}
// Inherit from
, inherit: SVG.Element
// Add methods
, extend: {
// Insert some plain text
words: function(text) {
// remove contents
while (this.node.hasChildNodes())
this.node.removeChild(this.node.lastChild)
// create text node
this.node.appendChild(document.createTextNode(text))
return this
}
}
})
SVG.extend(SVG.Parent, {
// Create an element that is not described by SVG.js
element: function(element, inherit) {
return this.put(new SVG.Bare(element, inherit))
}
})
SVG.Symbol = SVG.invent({
// Initialize node
create: 'symbol'
// Inherit from
, inherit: SVG.Container
, construct: {
// create symbol
symbol: function() {
return this.put(new SVG.Symbol)
}
}
})
SVG.Use = SVG.invent({
// Initialize node
create: 'use'
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// Use element as a reference
element: function(element, file) {
// Set lined element
return this.attr('href', (file || '') + '#' + element, SVG.xlink)
}
}
// Add parent method
, construct: {
// Create a use element
use: function(element, file) {
return this.put(new SVG.Use).element(element, file)
}
}
})
SVG.Rect = SVG.invent({
// Initialize node
create: 'rect'
// Inherit from
, inherit: SVG.Shape
// Add parent method
, construct: {
// Create a rect element
rect: function(width, height) {
return this.put(new SVG.Rect()).size(width, height)
}
}
})
SVG.Circle = SVG.invent({
// Initialize node
create: 'circle'
// Inherit from
, inherit: SVG.Shape
// Add parent method
, construct: {
// Create circle element, based on ellipse
circle: function(size) {
return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)
}
}
})
SVG.extend(SVG.Circle, SVG.FX, {
// Radius x value
rx: function(rx) {
return this.attr('r', rx)
}
// Alias radius x value
, ry: function(ry) {
return this.rx(ry)
}
})
SVG.Ellipse = SVG.invent({
// Initialize node
create: 'ellipse'
// Inherit from
, inherit: SVG.Shape
// Add parent method
, construct: {
// Create an ellipse
ellipse: function(width, height) {
return this.put(new SVG.Ellipse).size(width, height).move(0, 0)
}
}
})
SVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {
// Radius x value
rx: function(rx) {
return this.attr('rx', rx)
}
// Radius y value
, ry: function(ry) {
return this.attr('ry', ry)
}
})
// Add common method
SVG.extend(SVG.Circle, SVG.Ellipse, {
// Move over x-axis
x: function(x) {
return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())
}
// Move over y-axis
, y: function(y) {
return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())
}
// Move by center over x-axis
, cx: function(x) {
return x == null ? this.attr('cx') : this.attr('cx', x)
}
// Move by center over y-axis
, cy: function(y) {
return y == null ? this.attr('cy') : this.attr('cy', y)
}
// Set width of element
, width: function(width) {
return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))
}
// Set height of element
, height: function(height) {
return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))
}
// Custom size function
, size: function(width, height) {
var p = proportionalSize(this, width, height)
return this
.rx(new SVG.Number(p.width).divide(2))
.ry(new SVG.Number(p.height).divide(2))
}
})
SVG.Line = SVG.invent({
// Initialize node
create: 'line'
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// Get array
array: function() {
return new SVG.PointArray([
[ this.attr('x1'), this.attr('y1') ]
, [ this.attr('x2'), this.attr('y2') ]
])
}
// Overwrite native plot() method
, plot: function(x1, y1, x2, y2) {
if (x1 == null)
return this.array()
else if (typeof y1 !== 'undefined')
x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }
else
x1 = new SVG.PointArray(x1).toLine()
return this.attr(x1)
}
// Move by left top corner
, move: function(x, y) {
return this.attr(this.array().move(x, y).toLine())
}
// Set element size to given width and height
, size: function(width, height) {
var p = proportionalSize(this, width, height)
return this.attr(this.array().size(p.width, p.height).toLine())
}
}
// Add parent method
, construct: {
// Create a line element
line: function(x1, y1, x2, y2) {
// make sure plot is called as a setter
// x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray
return SVG.Line.prototype.plot.apply(
this.put(new SVG.Line)
, x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]
)
}
}
})
SVG.Polyline = SVG.invent({
// Initialize node
create: 'polyline'
// Inherit from
, inherit: SVG.Shape
// Add parent method
, construct: {
// Create a wrapped polyline element
polyline: function(p) {
// make sure plot is called as a setter
return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)
}
}
})
SVG.Polygon = SVG.invent({
// Initialize node
create: 'polygon'
// Inherit from
, inherit: SVG.Shape
// Add parent method
, construct: {
// Create a wrapped polygon element
polygon: function(p) {
// make sure plot is called as a setter
return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)
}
}
})
// Add polygon-specific functions
SVG.extend(SVG.Polyline, SVG.Polygon, {
// Get array
array: function() {
return this._array || (this._array = new SVG.PointArray(this.attr('points')))
}
// Plot new path
, plot: function(p) {
return (p == null) ?
this.array() :
this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))
}
// Clear array cache
, clear: function() {
delete this._array
return this
}
// Move by left top corner
, move: function(x, y) {
return this.attr('points', this.array().move(x, y))
}
// Set element size to given width and height
, size: function(width, height) {
var p = proportionalSize(this, width, height)
return this.attr('points', this.array().size(p.width, p.height))
}
})
// unify all point to point elements
SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {
// Define morphable array
morphArray: SVG.PointArray
// Move by left top corner over x-axis
, x: function(x) {
return x == null ? this.bbox().x : this.move(x, this.bbox().y)
}
// Move by left top corner over y-axis
, y: function(y) {
return y == null ? this.bbox().y : this.move(this.bbox().x, y)
}
// Set width of element
, width: function(width) {
var b = this.bbox()
return width == null ? b.width : this.size(width, b.height)
}
// Set height of element
, height: function(height) {
var b = this.bbox()
return height == null ? b.height : this.size(b.width, height)
}
})
SVG.Path = SVG.invent({
// Initialize node
create: 'path'
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// Define morphable array
morphArray: SVG.PathArray
// Get array
, array: function() {
return this._array || (this._array = new SVG.PathArray(this.attr('d')))
}
// Plot new path
, plot: function(d) {
return (d == null) ?
this.array() :
this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))
}
// Clear array cache
, clear: function() {
delete this._array
return this
}
// Move by left top corner
, move: function(x, y) {
return this.attr('d', this.array().move(x, y))
}
// Move by left top corner over x-axis
, x: function(x) {
return x == null ? this.bbox().x : this.move(x, this.bbox().y)
}
// Move by left top corner over y-axis
, y: function(y) {
return y == null ? this.bbox().y : this.move(this.bbox().x, y)
}
// Set element size to given width and height
, size: function(width, height) {
var p = proportionalSize(this, width, height)
return this.attr('d', this.array().size(p.width, p.height))
}
// Set width of element
, width: function(width) {
return width == null ? this.bbox().width : this.size(width, this.bbox().height)
}
// Set height of element
, height: function(height) {
return height == null ? this.bbox().height : this.size(this.bbox().width, height)
}
}
// Add parent method
, construct: {
// Create a wrapped path element
path: function(d) {
// make sure plot is called as a setter
return this.put(new SVG.Path).plot(d || new SVG.PathArray)
}
}
})
SVG.Image = SVG.invent({
// Initialize node
create: 'image'
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// (re)load image
load: function(url) {
if (!url) return this
var self = this
, img = new window.Image()
// preload image
SVG.on(img, 'load', function() {
SVG.off(img)
var p = self.parent(SVG.Pattern)
if(p === null) return
// ensure image size
if (self.width() == 0 && self.height() == 0)
self.size(img.width, img.height)
// ensure pattern size if not set
if (p && p.width() == 0 && p.height() == 0)
p.size(self.width(), self.height())
// callback
if (typeof self._loaded === 'function')
self._loaded.call(self, {
width: img.width
, height: img.height
, ratio: img.width / img.height
, url: url
})
})
SVG.on(img, 'error', function(e){
SVG.off(img)
if (typeof self._error === 'function'){
self._error.call(self, e)
}
})
return this.attr('href', (img.src = this.src = url), SVG.xlink)
}
// Add loaded callback
, loaded: function(loaded) {
this._loaded = loaded
return this
}
, error: function(error) {
this._error = error
return this
}
}
// Add parent method
, construct: {
// create image element, load image and set its size
image: function(source, width, height) {
return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)
}
}
})
SVG.Text = SVG.invent({
// Initialize node
create: function() {
this.constructor.call(this, SVG.create('text'))
this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding
this._rebuild = true // enable automatic updating of dy values
this._build = false // disable build mode for adding multiple lines
// set default font
this.attr('font-family', SVG.defaults.attrs['font-family'])
}
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// Move over x-axis
x: function(x) {
// act as getter
if (x == null)
return this.attr('x')
return this.attr('x', x)
}
// Move over y-axis
, y: function(y) {
var oy = this.attr('y')
, o = typeof oy === 'number' ? oy - this.bbox().y : 0
// act as getter
if (y == null)
return typeof oy === 'number' ? oy - o : oy
return this.attr('y', typeof y.valueOf() === 'number' ? y + o : y)
}
// Move center over x-axis
, cx: function(x) {
return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)
}
// Move center over y-axis
, cy: function(y) {
return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)
}
// Set the text content
, text: function(text) {
// act as getter
if (typeof text === 'undefined'){
var text = ''
var children = this.node.childNodes
for(var i = 0, len = children.length; i < len; ++i){
// add newline if its not the first child and newLined is set to true
if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){
text += '\n'
}
// add content of this node
text += children[i].textContent
}
return text
}
// remove existing content
this.clear().build(true)
if (typeof text === 'function') {
// call block
text.call(this, this)
} else {
// store text and make sure text is not blank
text = text.split('\n')
// build new lines
for (var i = 0, il = text.length; i < il; i++)
this.tspan(text[i]).newLine()
}
// disable build mode and rebuild lines
return this.build(false).rebuild()
}
// Set font size
, size: function(size) {
return this.attr('font-size', size).rebuild()
}
// Set / get leading
, leading: function(value) {
// act as getter
if (value == null)
return this.dom.leading
// act as setter
this.dom.leading = new SVG.Number(value)
return this.rebuild()
}
// Get all the first level lines
, lines: function() {
var node = (this.textPath && this.textPath() || this).node
// filter tspans and map them to SVG.js instances
var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){
return SVG.adopt(el)
})
// return an instance of SVG.set
return new SVG.Set(lines)
}
// Rebuild appearance type
, rebuild: function(rebuild) {
// store new rebuild flag if given
if (typeof rebuild == 'boolean')
this._rebuild = rebuild
// define position of all lines
if (this._rebuild) {
var self = this
, blankLineOffset = 0
, dy = this.dom.leading * new SVG.Number(this.attr('font-size'))
this.lines().each(function() {
if (this.dom.newLined) {
if (!self.textPath())
this.attr('x', self.attr('x'))
if(this.text() == '\n') {
blankLineOffset += dy
}else{
this.attr('dy', dy + blankLineOffset)
blankLineOffset = 0
}
}
})
this.fire('rebuild')
}
return this
}
// Enable / disable build mode
, build: function(build) {
this._build = !!build
return this
}
// overwrite method from parent to set data properly
, setData: function(o){
this.dom = o
this.dom.leading = new SVG.Number(o.leading || 1.3)
return this
}
}
// Add parent method
, construct: {
// Create text element
text: function(text) {
return this.put(new SVG.Text).text(text)
}
// Create plain text element
, plain: function(text) {
return this.put(new SVG.Text).plain(text)
}
}
})
SVG.Tspan = SVG.invent({
// Initialize node
create: 'tspan'
// Inherit from
, inherit: SVG.Shape
// Add class methods
, extend: {
// Set text content
text: function(text) {
if(text == null) return this.node.textContent + (this.dom.newLined ? '\n' : '')
typeof text === 'function' ? text.call(this, this) : this.plain(text)
return this
}
// Shortcut dx
, dx: function(dx) {
return this.attr('dx', dx)
}
// Shortcut dy
, dy: function(dy) {
return this.attr('dy', dy)
}
// Create new line
, newLine: function() {
// fetch text parent
var t = this.parent(SVG.Text)
// mark new line
this.dom.newLined = true
// apply new hy¡n
return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())
}
}
})
SVG.extend(SVG.Text, SVG.Tspan, {
// Create plain text node
plain: function(text) {
// clear if build mode is disabled
if (this._build === false)
this.clear()
// create text node
this.node.appendChild(document.createTextNode(text))
return this
}
// Create a tspan
, tspan: function(text) {
var node = (this.textPath && this.textPath() || this).node
, tspan = new SVG.Tspan
// clear if build mode is disabled
if (this._build === false)
this.clear()
// add new tspan
node.appendChild(tspan.node)
return tspan.text(text)
}
// Clear all lines
, clear: function() {
var node = (this.textPath && this.textPath() || this).node
// remove existing child nodes
while (node.hasChildNodes())
node.removeChild(node.lastChild)
return this
}
// Get length of text element
, length: function() {
return this.node.getComputedTextLength()
}
})
SVG.TextPath = SVG.invent({
// Initialize node
create: 'textPath'
// Inherit from
, inherit: SVG.Parent
// Define parent class
, parent: SVG.Text
// Add parent method
, construct: {
morphArray: SVG.PathArray
// Create path for text to run on
, path: function(d) {
// create textPath element
var path = new SVG.TextPath
, track = this.doc().defs().path(d)
// move lines to textpath
while (this.node.hasChildNodes())
path.node.appendChild(this.node.firstChild)
// add textPath element as child node
this.node.appendChild(path.node)
// link textPath to path and add content
path.attr('href', '#' + track, SVG.xlink)
return this
}
// return the array of the path track element
, array: function() {
var track = this.track()
return track ? track.array() : null
}
// Plot path if any
, plot: function(d) {
var track = this.track()
, pathArray = null
if (track) {
pathArray = track.plot(d)
}
return (d == null) ? pathArray : this
}
// Get the path track element
, track: function() {
var path = this.textPath()
if (path)
return path.reference('href')
}
// Get the textPath child
, textPath: function() {
if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')
return SVG.adopt(this.node.firstChild)
}
}
})
SVG.Nested = SVG.invent({
// Initialize node
create: function() {
this.constructor.call(this, SVG.create('svg'))
this.style('overflow', 'visible')
}
// Inherit from
, inherit: SVG.Container
// Add parent method
, construct: {
// Create nested svg document
nested: function() {
return this.put(new SVG.Nested)
}
}
})
SVG.A = SVG.invent({
// Initialize node
create: 'a'
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Link url
to: function(url) {
return this.attr('href', url, SVG.xlink)
}
// Link show attribute
, show: function(target) {
return this.attr('show', target, SVG.xlink)
}
// Link target attribute
, target: function(target) {
return this.attr('target', target)
}
}
// Add parent method
, construct: {
// Create a hyperlink element
link: function(url) {
return this.put(new SVG.A).to(url)
}
}
})
SVG.extend(SVG.Element, {
// Create a hyperlink element
linkTo: function(url) {
var link = new SVG.A
if (typeof url == 'function')
url.call(link, link)
else
link.to(url)
return this.parent().put(link).put(this)
}
})
SVG.Marker = SVG.invent({
// Initialize node
create: 'marker'
// Inherit from
, inherit: SVG.Container
// Add class methods
, extend: {
// Set width of element
width: function(width) {
return this.attr('markerWidth', width)
}
// Set height of element
, height: function(height) {
return this.attr('markerHeight', height)
}
// Set marker refX and refY
, ref: function(x, y) {
return this.attr('refX', x).attr('refY', y)
}
// Update marker
, update: function(block) {
// remove all content
this.clear()
// invoke passed block
if (typeof block == 'function')
block.call(this, this)
return this
}
// Return the fill id
, toString: function() {
return 'url(#' + this.id() + ')'
}
}
// Add parent method
, construct: {
marker: function(width, height, block) {
// Create marker element in defs
return this.defs().marker(width, height, block)
}
}
})
SVG.extend(SVG.Defs, {
// Create marker
marker: function(width, height, block) {
// Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto
return this.put(new SVG.Marker)
.size(width, height)
.ref(width / 2, height / 2)
.viewbox(0, 0, width, height)
.attr('orient', 'auto')
.update(block)
}
})
SVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {
// Create and attach markers
marker: function(marker, width, height, block) {
var attr = ['marker']
// Build attribute name
if (marker != 'all') attr.push(marker)
attr = attr.join('-')
// Set marker attribute
marker = arguments[1] instanceof SVG.Marker ?
arguments[1] :
this.doc().marker(width, height, block)
return this.attr(attr, marker)
}
})
// Define list of available attributes for stroke and fill
var sugar = {
stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']
, fill: ['color', 'opacity', 'rule']
, prefix: function(t, a) {
return a == 'color' ? t : t + '-' + a
}
}
// Add sugar for fill and stroke
;['fill', 'stroke'].forEach(function(m) {
var i, extension = {}
extension[m] = function(o) {
if (typeof o == 'undefined')
return this
if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))
this.attr(m, o)
else
// set all attributes from sugar.fill and sugar.stroke list
for (i = sugar[m].length - 1; i >= 0; i--)
if (o[sugar[m][i]] != null)
this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])
return this
}
SVG.extend(SVG.Element, SVG.FX, extension)
})
SVG.extend(SVG.Element, SVG.FX, {
// Map rotation to transform
rotate: function(d, cx, cy) {
return this.transform({ rotation: d, cx: cx, cy: cy })
}
// Map skew to transform
, skew: function(x, y, cx, cy) {
return arguments.length == 1 || arguments.length == 3 ?
this.transform({ skew: x, cx: y, cy: cx }) :
this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })
}
// Map scale to transform
, scale: function(x, y, cx, cy) {
return arguments.length == 1 || arguments.length == 3 ?
this.transform({ scale: x, cx: y, cy: cx }) :
this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })
}
// Map translate to transform
, translate: function(x, y) {
return this.transform({ x: x, y: y })
}
// Map flip to transform
, flip: function(a, o) {
o = typeof a == 'number' ? a : o
return this.transform({ flip: a || 'both', offset: o })
}
// Map matrix to transform
, matrix: function(m) {
return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))
}
// Opacity
, opacity: function(value) {
return this.attr('opacity', value)
}
// Relative move over x axis
, dx: function(x) {
return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)
}
// Relative move over y axis
, dy: function(y) {
return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)
}
// Relative move over x and y axes
, dmove: function(x, y) {
return this.dx(x).dy(y)
}
})
SVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {
// Add x and y radius
radius: function(x, y) {
var type = (this._target || this).type;
return type == 'radial' || type == 'circle' ?
this.attr('r', new SVG.Number(x)) :
this.rx(x).ry(y == null ? x : y)
}
})
SVG.extend(SVG.Path, {
// Get path length
length: function() {
return this.node.getTotalLength()
}
// Get point at length
, pointAt: function(length) {
return this.node.getPointAtLength(length)
}
})
SVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {
// Set font
font: function(a, v) {
if (typeof a == 'object') {
for (v in a) this.font(v, a[v])
}
return a == 'leading' ?
this.leading(v) :
a == 'anchor' ?
this.attr('text-anchor', v) :
a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?
this.attr('font-'+ a, v) :
this.attr(a, v)
}
})
SVG.Set = SVG.invent({
// Initialize
create: function(members) {
if (members instanceof SVG.Set) {
this.members = members.members.slice()
} else {
Array.isArray(members) ? this.members = members : this.clear()
}
}
// Add class methods
, extend: {
// Add element to set
add: function() {
var i, il, elements = [].slice.call(arguments)
for (i = 0, il = elements.length; i < il; i++)
this.members.push(elements[i])
return this
}
// Remove element from set
, remove: function(element) {
var i = this.index(element)
// remove given child
if (i > -1)
this.members.splice(i, 1)
return this
}
// Iterate over all members
, each: function(block) {
for (var i = 0, il = this.members.length; i < il; i++)
block.apply(this.members[i], [i, this.members])
return this
}
// Restore to defaults
, clear: function() {
// initialize store
this.members = []
return this
}
// Get the length of a set
, length: function() {
return this.members.length
}
// Checks if a given element is present in set
, has: function(element) {
return this.index(element) >= 0
}
// retuns index of given element in set
, index: function(element) {
return this.members.indexOf(element)
}
// Get member at given index
, get: function(i) {
return this.members[i]
}
// Get first member
, first: function() {
return this.get(0)
}
// Get last member
, last: function() {
return this.get(this.members.length - 1)
}
// Default value
, valueOf: function() {
return this.members
}
// Get the bounding box of all members included or empty box if set has no items
, bbox: function(){
// return an empty box of there are no members
if (this.members.length == 0)
return new SVG.RBox()
// get the first rbox and update the target bbox
var rbox = this.members[0].rbox(this.members[0].doc())
this.each(function() {
// user rbox for correct position and visual representation
rbox = rbox.merge(this.rbox(this.doc()))
})
return rbox
}
}
// Add parent method
, construct: {
// Create a new set
set: function(members) {
return new SVG.Set(members)
}
}
})
SVG.FX.Set = SVG.invent({
// Initialize node
create: function(set) {
// store reference to set
this.set = set
}
})
// Alias methods
SVG.Set.inherit = function() {
var m
, methods = []
// gather shape methods
for(var m in SVG.Shape.prototype)
if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')
methods.push(m)
// apply shape aliasses
methods.forEach(function(method) {
SVG.Set.prototype[method] = function() {
for (var i = 0, il = this.members.length; i < il; i++)
if (this.members[i] && typeof this.members[i][method] == 'function')
this.members[i][method].apply(this.members[i], arguments)
return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this
}
})
// clear methods for the next round
methods = []
// gather fx methods
for(var m in SVG.FX.prototype)
if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')
methods.push(m)
// apply fx aliasses
methods.forEach(function(method) {
SVG.FX.Set.prototype[method] = function() {
for (var i = 0, il = this.set.members.length; i < il; i++)
this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)
return this
}
})
}
SVG.extend(SVG.Element, {
// Store data values on svg nodes
data: function(a, v, r) {
if (typeof a == 'object') {
for (v in a)
this.data(v, a[v])
} else if (arguments.length < 2) {
try {
return JSON.parse(this.attr('data-' + a))
} catch(e) {
return this.attr('data-' + a)
}
} else {
this.attr(
'data-' + a
, v === null ?
null :
r === true || typeof v === 'string' || typeof v === 'number' ?
v :
JSON.stringify(v)
)
}
return this
}
})
SVG.extend(SVG.Element, {
// Remember arbitrary data
remember: function(k, v) {
// remember every item in an object individually
if (typeof arguments[0] == 'object')
for (var v in k)
this.remember(v, k[v])
// retrieve memory
else if (arguments.length == 1)
return this.memory()[k]
// store memory
else
this.memory()[k] = v
return this
}
// Erase a given memory
, forget: function() {
if (arguments.length == 0)
this._memory = {}
else
for (var i = arguments.length - 1; i >= 0; i--)
delete this.memory()[arguments[i]]
return this
}
// Initialize or return local memory object
, memory: function() {
return this._memory || (this._memory = {})
}
})
// Method for getting an element by id
SVG.get = function(id) {
var node = document.getElementById(idFromReference(id) || id)
return SVG.adopt(node)
}
// Select elements by query string
SVG.select = function(query, parent) {
return new SVG.Set(
SVG.utils.map((parent || document).querySelectorAll(query), function(node) {
return SVG.adopt(node)
})
)
}
SVG.extend(SVG.Parent, {
// Scoped select method
select: function(query) {
return SVG.select(query, this.node)
}
})
function pathRegReplace(a, b, c, d) {
return c + d.replace(SVG.regex.dots, ' .')
}
// creates deep clone of array
function array_clone(arr){
var clone = arr.slice(0)
for(var i = clone.length; i--;){
if(Array.isArray(clone[i])){
clone[i] = array_clone(clone[i])
}
}
return clone
}
// tests if a given element is instance of an object
function is(el, obj){
return el instanceof obj
}
// tests if a given selector matches an element
function matches(el, selector) {
return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);
}
// Convert dash-separated-string to camelCase
function camelCase(s) {
return s.toLowerCase().replace(/-(.)/g, function(m, g) {
return g.toUpperCase()
})
}
// Capitalize first letter of a string
function capitalize(s) {
return s.charAt(0).toUpperCase() + s.slice(1)
}
// Ensure to six-based hex
function fullHex(hex) {
return hex.length == 4 ?
[ '#',
hex.substring(1, 2), hex.substring(1, 2)
, hex.substring(2, 3), hex.substring(2, 3)
, hex.substring(3, 4), hex.substring(3, 4)
].join('') : hex
}
// Component to hex value
function compToHex(comp) {
var hex = comp.toString(16)
return hex.length == 1 ? '0' + hex : hex
}
// Calculate proportional width and height values when necessary
function proportionalSize(element, width, height) {
if (width == null || height == null) {
var box = element.bbox()
if (width == null)
width = box.width / box.height * height
else if (height == null)
height = box.height / box.width * width
}
return {
width: width
, height: height
}
}
// Delta transform point
function deltaTransformPoint(matrix, x, y) {
return {
x: x * matrix.a + y * matrix.c + 0
, y: x * matrix.b + y * matrix.d + 0
}
}
// Map matrix array to object
function arrayToMatrix(a) {
return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }
}
// Parse matrix if required
function parseMatrix(matrix) {
if (!(matrix instanceof SVG.Matrix))
matrix = new SVG.Matrix(matrix)
return matrix
}
// Add centre point to transform object
function ensureCentre(o, target) {
o.cx = o.cx == null ? target.bbox().cx : o.cx
o.cy = o.cy == null ? target.bbox().cy : o.cy
}
// PathArray Helpers
function arrayToString(a) {
for (var i = 0, il = a.length, s = ''; i < il; i++) {
s += a[i][0]
if (a[i][1] != null) {
s += a[i][1]
if (a[i][2] != null) {
s += ' '
s += a[i][2]
if (a[i][3] != null) {
s += ' '
s += a[i][3]
s += ' '
s += a[i][4]
if (a[i][5] != null) {
s += ' '
s += a[i][5]
s += ' '
s += a[i][6]
if (a[i][7] != null) {
s += ' '
s += a[i][7]
}
}
}
}
}
}
return s + ' '
}
// Deep new id assignment
function assignNewId(node) {
// do the same for SVG child nodes as well
for (var i = node.childNodes.length - 1; i >= 0; i--)
if (node.childNodes[i] instanceof window.SVGElement)
assignNewId(node.childNodes[i])
return SVG.adopt(node).id(SVG.eid(node.nodeName))
}
// Add more bounding box properties
function fullBox(b) {
if (b.x == null) {
b.x = 0
b.y = 0
b.width = 0
b.height = 0
}
b.w = b.width
b.h = b.height
b.x2 = b.x + b.width
b.y2 = b.y + b.height
b.cx = b.x + b.width / 2
b.cy = b.y + b.height / 2
return b
}
// Get id from reference string
function idFromReference(url) {
var m = (url || '').toString().match(SVG.regex.reference)
if (m) return m[1]
}
// If values like 1e-88 are passed, this is not a valid 32 bit float,
// but in those cases, we are so close to 0 that 0 works well!
function float32String(v) {
return Math.abs(v) > 1e-37 ? v : 0
}
// Create matrix array for looping
var abcdef = 'abcdef'.split('')
// Add CustomEvent to IE9 and IE10
if (typeof window.CustomEvent !== 'function') {
// Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent
var CustomEventPoly = function(event, options) {
options = options || { bubbles: false, cancelable: false, detail: undefined }
var e = document.createEvent('CustomEvent')
e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)
return e
}
CustomEventPoly.prototype = window.Event.prototype
SVG.CustomEvent = CustomEventPoly
} else {
SVG.CustomEvent = window.CustomEvent
}
// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish
(function(w) {
var lastTime = 0
var vendors = ['moz', 'webkit']
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']
w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||
w[vendors[x] + 'CancelRequestAnimationFrame']
}
w.requestAnimationFrame = w.requestAnimationFrame ||
function(callback) {
var currTime = new Date().getTime()
var timeToCall = Math.max(0, 16 - (currTime - lastTime))
var id = w.setTimeout(function() {
callback(currTime + timeToCall)
}, timeToCall)
lastTime = currTime + timeToCall
return id
}
w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;
}(window))
return SVG
}));